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Fix various player save issues (performance penalty on sql backends + bugs)

* PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes.
* PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done.
* serializing player meta must not setModified(false) because it didn't ensure write has been done
* add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
This commit is contained in:
Loïc Blot 2019-01-04 10:20:04 +01:00
parent 0717719073
commit c1d7dbfc38
5 changed files with 15 additions and 5 deletions

View file

@ -79,8 +79,6 @@ void RemotePlayer::serializeExtraAttributes(std::string &output)
}
output = fastWriteJson(json_root);
m_sao->getMeta().setModified(false);
}
@ -225,3 +223,10 @@ const RemotePlayerChatResult RemotePlayer::canSendChatMessage()
m_chat_message_allowance -= 1.0f;
return RPLAYER_CHATRESULT_OK;
}
void RemotePlayer::on_successful_save()
{
setModified(false);
if (m_sao)
m_sao->getMeta().setModified(false);
}