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Fix various player save issues (performance penalty on sql backends + bugs)
* PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes. * PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done. * serializing player meta must not setModified(false) because it didn't ensure write has been done * add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
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5 changed files with 15 additions and 5 deletions
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@ -528,9 +528,10 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
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sqlite3_vrfy(sqlite3_step(m_stmt_player_metadata_add), SQLITE_DONE);
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sqlite3_reset(m_stmt_player_metadata_add);
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}
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sao->getMeta().setModified(false);
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endSave();
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player->on_successful_save();
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}
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bool PlayerDatabaseSQLite3::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
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