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Fix various player save issues (performance penalty on sql backends + bugs)

* PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes.
* PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done.
* serializing player meta must not setModified(false) because it didn't ensure write has been done
* add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
This commit is contained in:
Loïc Blot 2019-01-04 10:20:04 +01:00
parent 0717719073
commit c1d7dbfc38
5 changed files with 15 additions and 5 deletions

View file

@ -105,7 +105,8 @@ void PlayerDatabaseFiles::savePlayer(RemotePlayer *player)
if (!fs::safeWriteToFile(path, ss.str())) {
infostream << "Failed to write " << path << std::endl;
}
player->setModified(false);
player->on_successful_save();
}
bool PlayerDatabaseFiles::removePlayer(const std::string &name)