1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

added and commented out some debug output

This commit is contained in:
Perttu Ahola 2011-06-26 03:14:52 +03:00
parent bb940a946d
commit c1ceabef71
4 changed files with 110 additions and 73 deletions

View file

@ -135,6 +135,15 @@ void * MeshUpdateThread::Thread()
while(getRun())
{
/*// Wait for output queue to flush.
// Allow 2 in queue, this makes less frametime jitter.
// Umm actually, there is no much difference
if(m_queue_out.size() >= 2)
{
sleep_ms(3);
continue;
}*/
QueuedMeshUpdate *q = m_queue_in.pop();
if(q == NULL)
{
@ -794,56 +803,43 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
MapSector *sector;
MapBlock *block;
{ //envlock
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
v2s16 p2d(p.X, p.Z);
sector = m_env.getMap().emergeSector(p2d);
v2s16 sp = sector->getPos();
if(sp != p2d)
{
dstream<<"ERROR: Got sector with getPos()="
<<"("<<sp.X<<","<<sp.Y<<"), tried to get"
<<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl;
}
v2s16 p2d(p.X, p.Z);
sector = m_env.getMap().emergeSector(p2d);
assert(sector->getPos() == p2d);
assert(sp == p2d);
//assert(sector->getPos() == p2d);
//TimeTaker timer("MapBlock deSerialize");
// 0ms
block = sector->getBlockNoCreateNoEx(p.Y);
if(block)
{
/*
Update an existing block
*/
//dstream<<"Updating"<<std::endl;
block->deSerialize(istr, ser_version);
}
else
{
/*
Create a new block
*/
//dstream<<"Creating new"<<std::endl;
block = new MapBlock(&m_env.getMap(), p);
block->deSerialize(istr, ser_version);
sector->insertBlock(block);
//TimeTaker timer("MapBlock deSerialize");
// 0ms
block = sector->getBlockNoCreateNoEx(p.Y);
if(block)
{
/*
Update an existing block
*/
//dstream<<"Updating"<<std::endl;
block->deSerialize(istr, ser_version);
}
else
{
/*
Create a new block
*/
//dstream<<"Creating new"<<std::endl;
block = new MapBlock(&m_env.getMap(), p);
block->deSerialize(istr, ser_version);
sector->insertBlock(block);
//DEBUG
/*NodeMod mod;
mod.type = NODEMOD_CHANGECONTENT;
mod.param = CONTENT_MESE;
block->setTempMod(v3s16(8,10,8), mod);
block->setTempMod(v3s16(8,9,8), mod);
block->setTempMod(v3s16(8,8,8), mod);
block->setTempMod(v3s16(8,7,8), mod);
block->setTempMod(v3s16(8,6,8), mod);*/
}
} //envlock
//DEBUG
/*NodeMod mod;
mod.type = NODEMOD_CHANGECONTENT;
mod.param = CONTENT_MESE;
block->setTempMod(v3s16(8,10,8), mod);
block->setTempMod(v3s16(8,9,8), mod);
block->setTempMod(v3s16(8,8,8), mod);
block->setTempMod(v3s16(8,7,8), mod);
block->setTempMod(v3s16(8,6,8), mod);*/
}
#if 0
/*
@ -876,6 +872,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
/*
Add it to mesh update queue and set it to be acknowledged after update.
*/
//std::cerr<<"Adding mesh update task for received block"<<std::endl;
addUpdateMeshTaskWithEdge(p, true);
}
else if(command == TOCLIENT_PLAYERPOS)
@ -2118,7 +2115,7 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
if(b == NULL)
return;
/*
Create a task to update the mesh of the block
*/
@ -2127,7 +2124,8 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
{
//TimeTaker timer("data fill");
// 0ms
// Release: ~0ms
// Debug: 1-6ms, avg=2ms
data->fill(getDayNightRatio(), b);
}
@ -2153,6 +2151,10 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
}
#endif
/*
Mark mesh as non-expired at this point so that it can already
be marked as expired again if the data changes
*/
b->setMeshExpired(false);
}