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Fix camera "jumping" when attached and the parent goes too fast

This commit is contained in:
Zeg9 2012-12-27 14:22:59 +01:00 committed by PilzAdam
parent f85c1165c2
commit c1bf6f9f7a
4 changed files with 8 additions and 0 deletions

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@ -218,6 +218,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
// Smooth the movement when walking up stairs
v3f old_player_position = m_playernode->getPosition();
v3f player_position = player->getPosition();
if (player->isAttached && player->parent)
player_position = player->parent->getPosition();
//if(player->touching_ground && player_position.Y > old_player_position.Y)
if(player->touching_ground &&
player_position.Y > old_player_position.Y)