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Decoration: Add Schematic decoration type

This commit is contained in:
kwolekr 2013-06-22 00:29:44 -04:00
parent b1a74df26d
commit c1b829077a
8 changed files with 589 additions and 22 deletions

View file

@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "treegen.h"
#include "mapgen_v6.h"
#include "mapgen_v7.h"
#include "util/serialize.h"
FlagDesc flagdesc_mapgen[] = {
{"trees", MG_TREES},
@ -53,6 +54,12 @@ FlagDesc flagdesc_ore[] = {
{NULL, 0}
};
FlagDesc flagdesc_deco_schematic[] = {
{"place_center_x", DECO_PLACE_CENTER_X},
{"place_center_y", DECO_PLACE_CENTER_Y},
{"place_center_z", DECO_PLACE_CENTER_Z},
{NULL, 0}
};
///////////////////////////////////////////////////////////////////////////////
@ -198,12 +205,15 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
}
///////////////////////////////////////////////////////////////////////////////
Decoration *createDecoration(DecorationType type) {
switch (type) {
case DECO_SIMPLE:
return new DecoSimple;
//case DECO_SCHEMATIC:
// return new DecoSchematic;
case DECO_SCHEMATIC:
return new DecoSchematic;
//case DECO_LSYSTEM:
// return new DecoLSystem;
default:
@ -212,6 +222,14 @@ Decoration *createDecoration(DecorationType type) {
}
Decoration::Decoration() {
mapseed = 0;
np = NULL;
fill_ratio = 0;
sidelen = 1;
}
Decoration::~Decoration() {
delete np;
}
@ -352,6 +370,9 @@ void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
#endif
///////////////////////////////////////////////////////////////////////////////
void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
Decoration::resolveNodeNames(ndef);
@ -359,7 +380,7 @@ void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
c_deco = ndef->getId(deco_name);
if (c_deco == CONTENT_IGNORE) {
errorstream << "DecoSimple::resolveNodeNames: decoration node '"
<< deco_name << "' not defined";
<< deco_name << "' not defined" << std::endl;
c_deco = CONTENT_AIR;
}
}
@ -367,7 +388,7 @@ void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
c_spawnby = ndef->getId(spawnby_name);
if (c_spawnby == CONTENT_IGNORE) {
errorstream << "DecoSimple::resolveNodeNames: spawnby node '"
<< deco_name << "' not defined";
<< deco_name << "' not defined" << std::endl;
nspawnby = -1;
c_spawnby = CONTENT_AIR;
}
@ -380,7 +401,7 @@ void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
content_t c = ndef->getId(decolist_names[i]);
if (c == CONTENT_IGNORE) {
errorstream << "DecoSimple::resolveNodeNames: decolist node '"
<< decolist_names[i] << "' not defined";
<< decolist_names[i] << "' not defined" << std::endl;
c = CONTENT_AIR;
}
c_decolist.push_back(c);
@ -388,7 +409,8 @@ void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
}
void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, s16 start_y, v3s16 p) {
void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
s16 start_y, v3s16 p) {
ManualMapVoxelManipulator *vm = mg->vm;
u32 vi = vm->m_area.index(p);
@ -454,6 +476,291 @@ std::string DecoSimple::getName() {
///////////////////////////////////////////////////////////////////////////////
DecoSchematic::DecoSchematic() {
node_names = NULL;
schematic = NULL;
flags = 0;
size = v3s16(0, 0, 0);
}
DecoSchematic::~DecoSchematic() {
delete node_names;
delete []schematic;
}
void DecoSchematic::resolveNodeNames(INodeDefManager *ndef) {
Decoration::resolveNodeNames(ndef);
if (filename.empty())
return;
if (!node_names) {
errorstream << "DecoSchematic::resolveNodeNames: node name list was "
"not created" << std::endl;
return;
}
for (size_t i = 0; i != node_names->size(); i++) {
content_t c = ndef->getId(node_names->at(i));
if (c == CONTENT_IGNORE) {
errorstream << "DecoSchematic::resolveNodeNames: node '"
<< node_names->at(i) << "' not defined" << std::endl;
c = CONTENT_AIR;
}
c_nodes.push_back(c);
}
for (int i = 0; i != size.X * size.Y * size.Z; i++)
schematic[i].setContent(c_nodes[schematic[i].getContent()]);
delete node_names;
node_names = NULL;
}
void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
s16 start_y, v3s16 p) {
ManualMapVoxelManipulator *vm = mg->vm;
if (flags & DECO_PLACE_CENTER_X)
p.X -= (size.X + 1) / 2;
if (flags & DECO_PLACE_CENTER_Y)
p.Y -= (size.Y + 1) / 2;
if (flags & DECO_PLACE_CENTER_Z)
p.Z -= (size.Z + 1) / 2;
u32 vi = vm->m_area.index(p);
if (vm->m_data[vi].getContent() != c_place_on &&
c_place_on != CONTENT_IGNORE)
return;
u32 i = 0;
for (s16 z = 0; z != size.Z; z++)
for (s16 y = 0; y != size.Y; y++) {
vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
for (s16 x = 0; x != size.X; x++, i++, vi++) {
if (!vm->m_area.contains(vi))
continue;
content_t c = vm->m_data[vi].getContent();
if (c != CONTENT_AIR && c != CONTENT_IGNORE)
continue;
if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
continue;
vm->m_data[vi] = schematic[i];
vm->m_data[vi].param1 = 0;
}
}
}
int DecoSchematic::getHeight() {
return size.Y;
}
std::string DecoSchematic::getName() {
return filename;
}
void DecoSchematic::placeStructure(Map *map, v3s16 p) {
assert(schematic != NULL);
ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
if (flags & DECO_PLACE_CENTER_X)
p.X -= (size.X + 1) / 2;
if (flags & DECO_PLACE_CENTER_Y)
p.Y -= (size.Y + 1) / 2;
if (flags & DECO_PLACE_CENTER_Z)
p.Z -= (size.Z + 1) / 2;
v3s16 bp1 = getNodeBlockPos(p);
v3s16 bp2 = getNodeBlockPos(p + size - v3s16(1,1,1));
vm->initialEmerge(bp1, bp2);
u32 i = 0;
for (s16 z = 0; z != size.Z; z++)
for (s16 y = 0; y != size.Y; y++) {
u32 vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
for (s16 x = 0; x != size.X; x++, i++, vi++) {
if (!vm->m_area.contains(vi))
continue;
if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
continue;
vm->m_data[vi] = schematic[i];
vm->m_data[vi].param1 = 0;
}
}
std::map<v3s16, MapBlock *> lighting_modified_blocks;
std::map<v3s16, MapBlock *> modified_blocks;
vm->blitBackAll(&modified_blocks);
// TODO: Optimize this by using Mapgen::calcLighting() instead
lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
map->updateLighting(lighting_modified_blocks, modified_blocks);
MapEditEvent event;
event.type = MEET_OTHER;
for (std::map<v3s16, MapBlock *>::iterator
it = modified_blocks.begin();
it != modified_blocks.end(); ++it)
event.modified_blocks.insert(it->first);
map->dispatchEvent(&event);
}
bool DecoSchematic::loadSchematicFile() {
std::ifstream is(filename.c_str(), std::ios_base::binary);
u32 signature = readU32(is);
if (signature != 'MTSM') {
errorstream << "loadSchematicFile: invalid schematic "
"file" << std::endl;
return false;
}
u16 version = readU16(is);
if (version != 1) {
errorstream << "loadSchematicFile: unsupported schematic "
"file version" << std::endl;
return false;
}
size = readV3S16(is);
int nodecount = size.X * size.Y * size.Z;
u16 nidmapcount = readU16(is);
node_names = new std::vector<std::string>;
for (int i = 0; i != nidmapcount; i++) {
std::string name = deSerializeString(is);
node_names->push_back(name);
}
delete schematic;
schematic = new MapNode[nodecount];
MapNode::deSerializeBulk(is, SER_FMT_VER_HIGHEST, schematic,
nodecount, 2, 2, true);
return true;
}
/*
Minetest Schematic File Format
All values are stored in big-endian byte order.
[u32] signature: 'MTSM'
[u16] version: 1
[u16] size X
[u16] size Y
[u16] size Z
[Name-ID table] Name ID Mapping Table
[u16] name-id count
For each name-id mapping:
[u16] name length
[u8[]] name
ZLib deflated {
For each node in schematic: (for z, y, x)
[u16] content
For each node in schematic:
[u8] probability of occurance (param1)
For each node in schematic:
[u8] param2
}
*/
void DecoSchematic::saveSchematicFile(INodeDefManager *ndef) {
std::ofstream os(filename.c_str(), std::ios_base::binary);
writeU32(os, 'MTSM'); // signature
writeU16(os, 1); // version
writeV3S16(os, size); // schematic size
std::vector<content_t> usednodes;
int nodecount = size.X * size.Y * size.Z;
build_nnlist_and_update_ids(schematic, nodecount, &usednodes);
u16 numids = usednodes.size();
writeU16(os, numids); // name count
for (int i = 0; i != numids; i++)
os << serializeString(ndef->get(usednodes[i]).name); // node names
// compressed bulk node data
MapNode::serializeBulk(os, SER_FMT_VER_HIGHEST, schematic,
nodecount, 2, 2, true);
}
void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
std::vector<content_t> *usednodes) {
std::map<content_t, content_t> nodeidmap;
content_t numids = 0;
for (u32 i = 0; i != nodecount; i++) {
content_t id;
content_t c = nodes[i].getContent();
std::map<content_t, content_t>::const_iterator it = nodeidmap.find(c);
if (it == nodeidmap.end()) {
id = numids;
numids++;
usednodes->push_back(c);
nodeidmap.insert(std::make_pair(c, id));
} else {
id = it->second;
}
nodes[i].setContent(id);
}
}
bool DecoSchematic::getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2) {
ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
v3s16 bp1 = getNodeBlockPos(p1);
v3s16 bp2 = getNodeBlockPos(p2);
vm->initialEmerge(bp1, bp2);
size = p2 - p1 + 1;
schematic = new MapNode[size.X * size.Y * size.Z];
u32 i = 0;
for (s16 z = p1.Z; z <= p2.Z; z++)
for (s16 y = p1.Y; y <= p2.Y; y++) {
u32 vi = vm->m_area.index(p1.X, y, z);
for (s16 x = p1.X; x <= p2.X; x++, i++, vi++) {
schematic[i] = vm->m_data[vi];
schematic[i].param1 = 0;
}
}
delete vm;
return true;
}
void DecoSchematic::applyProbabilities(std::vector<std::pair<v3s16, u8> > *plist, v3s16 p0) {
for (size_t i = 0; i != plist->size(); i++) {
v3s16 p = (*plist)[i].first - p0;
int index = p.Z * (size.Y * size.X) + p.Y * size.X + p.X;
if (index < size.Z * size.Y * size.X)
schematic[index].param1 = (*plist)[i].second;
}
}
///////////////////////////////////////////////////////////////////////////////
Mapgen::Mapgen() {
seed = 0;
water_level = 0;