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Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)

This commit is contained in:
Kahrl 2011-11-26 00:09:36 +02:00 committed by Perttu Ahola
parent 1f53ca5f4c
commit c1479a2732
9 changed files with 452 additions and 40 deletions

View file

@ -212,27 +212,27 @@ static video::SColor readARGB8(lua_State *L, int index)
return color;
}
static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index)
static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index, f32 scale)
{
core::aabbox3d<f32> box;
if(lua_istable(L, -1)){
lua_rawgeti(L, -1, 1);
box.MinEdge.X = lua_tonumber(L, -1);
box.MinEdge.X = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 2);
box.MinEdge.Y = lua_tonumber(L, -1);
box.MinEdge.Y = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 3);
box.MinEdge.Z = lua_tonumber(L, -1);
box.MinEdge.Z = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 4);
box.MaxEdge.X = lua_tonumber(L, -1);
box.MaxEdge.X = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 5);
box.MaxEdge.Y = lua_tonumber(L, -1);
box.MaxEdge.Y = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
lua_rawgeti(L, -1, 6);
box.MaxEdge.Z = lua_tonumber(L, -1);
box.MaxEdge.Z = lua_tonumber(L, -1) * scale;
lua_pop(L, 1);
}
return box;
@ -600,9 +600,6 @@ static int l_register_node(lua_State *L)
// If true, param2 is set to direction when placed. Used for torches.
// NOTE: the direction format is quite inefficient and should be changed
getboolfield(L, table0, "wall_mounted", f.wall_mounted);
// If true, node is equivalent to air. Torches are, air is. Water is not.
// Is used for example to check whether a mud block can have grass on.
getboolfield(L, table0, "air_equivalent", f.air_equivalent);
// Whether this content type often contains mineral.
// Used for texture atlas creation.
// Currently only enabled for CONTENT_STONE.
@ -643,22 +640,22 @@ static int l_register_node(lua_State *L)
lua_getfield(L, -1, "fixed");
if(lua_istable(L, -1))
f.selection_box.fixed = read_aabbox3df32(L, -1);
f.selection_box.fixed = read_aabbox3df32(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, -1, "wall_top");
if(lua_istable(L, -1))
f.selection_box.wall_top = read_aabbox3df32(L, -1);
f.selection_box.wall_top = read_aabbox3df32(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, -1, "wall_bottom");
if(lua_istable(L, -1))
f.selection_box.wall_bottom = read_aabbox3df32(L, -1);
f.selection_box.wall_bottom = read_aabbox3df32(L, -1, BS);
lua_pop(L, 1);
lua_getfield(L, -1, "wall_side");
if(lua_istable(L, -1))
f.selection_box.wall_side = read_aabbox3df32(L, -1);
f.selection_box.wall_side = read_aabbox3df32(L, -1, BS);
lua_pop(L, 1);
}
lua_pop(L, 1);