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Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)

This commit is contained in:
Kahrl 2011-11-26 00:09:36 +02:00 committed by Perttu Ahola
parent 1f53ca5f4c
commit c1479a2732
9 changed files with 452 additions and 40 deletions

View file

@ -137,7 +137,6 @@ void ContentFeatures::reset()
climbable = false;
buildable_to = false;
wall_mounted = false;
air_equivalent = false;
often_contains_mineral = false;
dug_item = "";
extra_dug_item = "";
@ -185,7 +184,6 @@ void ContentFeatures::serialize(std::ostream &os)
writeU8(os, climbable);
writeU8(os, buildable_to);
writeU8(os, wall_mounted);
writeU8(os, air_equivalent);
writeU8(os, often_contains_mineral);
os<<serializeString(dug_item);
os<<serializeString(extra_dug_item);
@ -237,7 +235,6 @@ void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
climbable = readU8(is);
buildable_to = readU8(is);
wall_mounted = readU8(is);
air_equivalent = readU8(is);
often_contains_mineral = readU8(is);
dug_item = deSerializeString(is);
extra_dug_item = deSerializeString(is);
@ -329,7 +326,6 @@ public:
f.pointable = false;
f.diggable = false;
f.buildable_to = true;
f.air_equivalent = true;
// Insert directly into containers
content_t c = CONTENT_AIR;
m_content_features[c] = f;
@ -348,7 +344,6 @@ public:
f.diggable = false;
// A way to remove accidental CONTENT_IGNOREs
f.buildable_to = true;
f.air_equivalent = true;
// Insert directly into containers
content_t c = CONTENT_IGNORE;
m_content_features[c] = f;