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Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)

This commit is contained in:
Kahrl 2011-11-26 00:09:36 +02:00 committed by Perttu Ahola
parent 1f53ca5f4c
commit c1479a2732
9 changed files with 452 additions and 40 deletions

View file

@ -62,6 +62,11 @@
-- print("minetest dump: "..dump(minetest))
WATER_ALPHA = 160
WATER_VISC = 1
LAVA_VISC = 7
LIGHT_MAX = 14
--
-- Tool definition
--
@ -658,6 +663,7 @@ minetest.register_node("dirt_with_grass_footsteps", {
inventory_image = "grass_footsteps.png",
is_ground_content = true,
material = digprop_dirtlike(1.0),
dug_item = 'NodeItem "dirt" 1',
})
minetest.register_node("dirt", {
@ -667,6 +673,432 @@ minetest.register_node("dirt", {
material = digprop_dirtlike(1.0),
})
minetest.register_node("sand", {
tile_images = {"sand.png"},
inventory_image = inventorycube("sand.png"),
is_ground_content = true,
material = digprop_dirtlike(1.0),
})
minetest.register_node("gravel", {
tile_images = {"gravel.png"},
inventory_image = inventorycube("gravel.png"),
is_ground_content = true,
material = digprop_gravellike(1.0),
})
minetest.register_node("sandstone", {
tile_images = {"sandstone.png"},
inventory_image = inventorycube("sandstone.png"),
is_ground_content = true,
material = digprop_dirtlike(1.0), -- FIXME should this be stonelike?
dug_item = 'NodeItem "sand" 1', -- FIXME is this intentional?
})
minetest.register_node("clay", {
tile_images = {"clay.png"},
inventory_image = inventorycube("clay.png"),
is_ground_content = true,
material = digprop_dirtlike(1.0),
dug_item = 'CraftItem "lump_of_clay" 4',
})
minetest.register_node("brick", {
tile_images = {"brick.png"},
inventory_image = inventorycube("brick.png"),
is_ground_content = true,
material = digprop_stonelike(1.0),
dug_item = 'CraftItem "clay_brick" 4',
})
minetest.register_node("tree", {
tile_images = {"tree_top.png", "tree_top.png", "tree.png"},
inventory_image = inventorycube("tree_top.png", "tree.png", "tree.png"),
is_ground_content = true,
material = digprop_woodlike(1.0),
cookresult_item = 'CraftItem "lump_of_coal" 1',
furnace_burntime = 30,
})
minetest.register_node("jungletree", {
tile_images = {"jungletree_top.png", "jungletree_top.png", "jungletree.png"},
inventory_image = inventorycube("jungletree_top.png", "jungletree.png", "jungletree.png"),
is_ground_content = true,
material = digprop_woodlike(1.0),
cookresult_item = 'CraftItem "lump_of_coal" 1',
furnace_burntime = 30,
})
minetest.register_node("junglegrass", {
drawtype = "plantlike",
visual_scale = 1.3,
tile_images = {"junglegrass.png"},
inventory_image = "junglegrass.png",
light_propagates = true,
paramtype = "light",
walkable = false,
material = digprop_leaveslike(1.0),
furnace_burntime = 2,
})
minetest.register_node("leaves", {
drawtype = "allfaces_optional",
visual_scale = 1.3,
tile_images = {"leaves.png"},
inventory_image = "leaves.png",
light_propagates = true,
paramtype = "light",
material = digprop_leaveslike(1.0),
extra_dug_item = 'NodeItem "sapling" 1',
extra_dug_item_rarity = 20,
furnace_burntime = 1,
})
minetest.register_node("cactus", {
tile_images = {"cactus_top.png", "cactus_top.png", "cactus_side.png"},
inventory_image = inventorycube("cactus_top.png", "cactus_side.png", "cactus_side.png"),
is_ground_content = true,
material = digprop_woodlike(0.75),
furnace_burntime = 15,
})
minetest.register_node("papyrus", {
drawtype = "plantlike",
tile_images = {"papyrus.png"},
inventory_image = "papyrus.png",
light_propagates = true,
paramtype = "light",
is_ground_content = true,
walkable = false,
material = digprop_leaveslike(0.5),
furnace_burntime = 1,
})
minetest.register_node("bookshelf", {
tile_images = {"wood.png", "wood.png", "bookshelf.png"},
-- FIXME: inventorycube only cares for the first texture
--inventory_image = inventorycube("wood.png", "bookshelf.png", "bookshelf.png")
inventory_image = inventorycube("bookshelf.png"),
is_ground_content = true,
material = digprop_woodlike(0.75),
furnace_burntime = 30,
})
minetest.register_node("glass", {
drawtype = "glasslike",
tile_images = {"glass.png"},
inventory_image = inventorycube("glass.png"),
light_propagates = true,
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
material = digprop_glasslike(1.0),
})
minetest.register_node("wooden_fence", {
drawtype = "fencelike",
tile_images = {"wood.png"},
inventory_image = "fence.png",
light_propagates = true,
paramtype = "light",
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
furnace_burntime = 15,
material = digprop_woodlike(0.75),
})
minetest.register_node("rail", {
drawtype = "raillike",
tile_images = {"rail.png", "rail_curved.png", "rail_t_junction.png", "rail_crossing.png"},
inventory_image = "rail.png",
light_propagates = true,
paramtype = "light",
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
--fixed = <default>
},
material = digprop_dirtlike(0.75),
})
minetest.register_node("ladder", {
drawtype = "signlike",
tile_images = {"ladder.png"},
inventory_image = "ladder.png",
light_propagates = true,
paramtype = "light",
is_ground_content = true,
wall_mounted = true,
walkable = false,
climbable = true,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
furnace_burntime = 5,
material = digprop_woodlike(0.5),
})
minetest.register_node("coalstone", {
tile_images = {"stone.png^mineral_coal.png"},
inventory_image = "stone.png^mineral_coal.png",
is_ground_content = true,
material = digprop_stonelike(1.5),
})
minetest.register_node("wood", {
tile_images = {"wood.png"},
inventory_image = inventorycube("wood.png"),
is_ground_content = true,
furnace_burntime = 7,
material = digprop_woodlike(0.75),
})
minetest.register_node("mese", {
tile_images = {"mese.png"},
inventory_image = inventorycube("mese.png"),
is_ground_content = true,
furnace_burntime = 30,
material = digprop_stonelike(0.5),
})
minetest.register_node("cloud", {
tile_images = {"cloud.png"},
inventory_image = inventorycube("cloud.png"),
is_ground_content = true,
})
minetest.register_node("water_flowing", {
drawtype = "flowingliquid",
tile_images = {"water.png"},
alpha = WATER_ALPHA,
inventory_image = inventorycube("water.png"),
paramtype = "light",
light_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "flowing",
liquid_alternative_flowing = "water_flowing",
liquid_alternative_source = "water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a=64, r=100, g=100, b=200},
special_materials = {
{image="water.png", backface_culling=false},
{image="water.png", backface_culling=true},
},
})
minetest.register_node("water_source", {
drawtype = "liquid",
tile_images = {"water.png"},
alpha = WATER_ALPHA,
inventory_image = inventorycube("water.png"),
paramtype = "light",
light_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "source",
liquid_alternative_flowing = "water_flowing",
liquid_alternative_source = "water_source",
liquid_viscosity = WATER_VISC,
post_effect_color = {a=64, r=100, g=100, b=200},
special_materials = {
-- New-style water source material (mostly unused)
{image="water.png", backface_culling=false},
},
})
minetest.register_node("lava_flowing", {
drawtype = "flowingliquid",
tile_images = {"lava.png"},
inventory_image = inventorycube("lava.png"),
paramtype = "light",
light_propagates = false,
light_source = LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "flowing",
liquid_alternative_flowing = "lava_flowing",
liquid_alternative_source = "lava_source",
liquid_viscosity = LAVA_VISC,
damage_per_second = 4*2,
post_effect_color = {a=192, r=255, g=64, b=0},
special_materials = {
{image="lava.png", backface_culling=false},
{image="lava.png", backface_culling=true},
},
})
minetest.register_node("lava_source", {
drawtype = "liquid",
tile_images = {"lava.png"},
inventory_image = inventorycube("lava.png"),
paramtype = "light",
light_propagates = false,
light_source = LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
liquidtype = "source",
liquid_alternative_flowing = "lava_flowing",
liquid_alternative_source = "lava_source",
liquid_viscosity = LAVA_VISC,
damage_per_second = 4*2,
post_effect_color = {a=192, r=255, g=64, b=0},
special_materials = {
-- New-style lava source material (mostly unused)
{image="lava.png", backface_culling=false},
},
furnace_burntime = 60,
})
minetest.register_node("torch", {
drawtype = "torchlike",
tile_images = {"torch_on_floor.png", "torch_on_ceiling.png", "torch.png"},
inventory_image = "torch_on_floor.png",
paramtype = "light",
light_propagates = true,
sunlight_propagates = true,
walkable = false,
wall_mounted = true,
light_source = LIGHT_MAX-1,
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
},
material = digprop_constanttime(0.0),
furnace_burntime = 4,
})
minetest.register_node("sign_wall", {
drawtype = "signlike",
tile_images = {"sign_wall.png"},
inventory_image = "sign_wall.png",
paramtype = "light",
light_propagates = true,
sunlight_propagates = true,
walkable = false,
wall_mounted = true,
metadata_name = "sign",
selection_box = {
type = "wallmounted",
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
material = digprop_constanttime(0.5),
furnace_burntime = 10,
})
minetest.register_node("chest", {
tile_images = {"chest_top.png", "chest_top.png", "chest_side.png",
"chest_side.png", "chest_side.png", "chest_front.png"},
inventory_image = "chest_top.png",
--inventory_image = inventorycube("chest_top.png", "chest_side.png", "chest_front.png"),
paramtype = "facedir_simple",
metadata_name = "chest",
material = digprop_woodlike(1.0),
furnace_burntime = 30,
})
minetest.register_node("locked_chest", {
tile_images = {"chest_top.png", "chest_top.png", "chest_side.png",
"chest_side.png", "chest_side.png", "chest_lock.png"},
inventory_image = "chest_lock.png",
paramtype = "facedir_simple",
metadata_name = "locked_chest",
material = digprop_woodlike(1.0),
furnace_burntime = 30,
})
minetest.register_node("furnace", {
tile_images = {"furnace_side.png", "furnace_side.png", "furnace_side.png",
"furnace_side.png", "furnace_side.png", "furnace_front.png"},
inventory_image = "furnace_front.png",
paramtype = "facedir_simple",
metadata_name = "furnace",
material = digprop_stonelike(3.0),
})
minetest.register_node("cobble", {
tile_images = {"cobble.png"},
inventory_image = inventorycube("cobble.png"),
is_ground_content = true,
cookresult_item = 'NodeItem "stone" 1',
material = digprop_stonelike(0.9),
})
minetest.register_node("mossycobble", {
tile_images = {"mossycobble.png"},
inventory_image = inventorycube("mossycobble.png"),
is_ground_content = true,
material = digprop_stonelike(0.8),
})
minetest.register_node("steelblock", {
tile_images = {"steel_block.png"},
inventory_image = inventorycube("steel_block.png"),
is_ground_content = true,
material = digprop_stonelike(5.0),
})
minetest.register_node("nyancat", {
tile_images = {"nc_side.png", "nc_side.png", "nc_side.png",
"nc_side.png", "nc_back.png", "nc_front.png"},
inventory_image = "nc_front.png",
paramtype = "facedir_simple",
material = digprop_stonelike(3.0),
furnace_burntime = 1,
})
minetest.register_node("nyancat_rainbow", {
tile_images = {"nc_rb.png"},
inventory_image = "nc_rb.png",
material = digprop_stonelike(3.0),
furnace_burntime = 1,
})
minetest.register_node("sapling", {
drawtype = "plantlike",
visual_scale = 1.0,
tile_images = {"sapling.png"},
inventory_image = "sapling.png",
paramtype = "light",
light_propagates = true,
walkable = false,
material = digprop_constanttime(0.0),
furnace_burntime = 10,
})
minetest.register_node("apple", {
drawtype = "plantlike",
visual_scale = 1.0,
tile_images = {"apple.png"},
inventory_image = "apple.png",
paramtype = "light",
light_propagates = true,
sunlight_propagates = true,
walkable = false,
dug_item = 'CraftItem "apple" 1',
material = digprop_constanttime(0.0),
furnace_burntime = 3,
})
-- New nodes
minetest.register_node("somenode", {