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Node definition names
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18 changed files with 972 additions and 549 deletions
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@ -253,6 +253,7 @@ public:
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// Get node definition
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virtual const ContentFeatures& get(content_t c) const=0;
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virtual const ContentFeatures& get(const MapNode &n) const=0;
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virtual bool getId(const std::string &name, content_t &result) const=0;
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virtual void serialize(std::ostream &os)=0;
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};
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@ -266,10 +267,16 @@ public:
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// Get node definition
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virtual const ContentFeatures& get(content_t c) const=0;
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virtual const ContentFeatures& get(const MapNode &n) const=0;
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virtual bool getId(const std::string &name, content_t &result) const=0;
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// Register node definition
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virtual void set(content_t c, const ContentFeatures &def)=0;
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virtual ContentFeatures* getModifiable(content_t c)=0;
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// Register node definition by name (allocate an id)
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// If returns CONTENT_IGNORE, could not allocate id
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virtual content_t set(const std::string &name,
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const ContentFeatures &def)=0;
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// If returns CONTENT_IGNORE, could not allocate id
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virtual content_t allocateDummy(const std::string &name)=0;
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/*
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Update tile textures to latest return values of TextueSource.
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