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Node definition names

This commit is contained in:
Perttu Ahola 2011-11-16 13:03:28 +02:00
parent 50d63e4b0a
commit c0f6395cf0
18 changed files with 972 additions and 549 deletions

View file

@ -20,6 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef GAMEDEF_HEADER
#define GAMEDEF_HEADER
#include <string>
class IToolDefManager;
class INodeDefManager;
//class IItemDefManager; //TODO
@ -43,6 +45,9 @@ public:
// This is always thread-safe, but referencing the irrlicht texture
// pointers in other threads than main thread will make things explode.
virtual ITextureSource* getTextureSource()=0;
// Used for keeping track of names/ids of unknown nodes
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
// Shorthands
IToolDefManager* tdef(){return getToolDefManager();}