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Remove not really used guiTextInputMenu
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parent
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commit
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6 changed files with 1 additions and 2000 deletions
22
src/game.cpp
22
src/game.cpp
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@ -31,7 +31,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiPasswordChange.h"
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#include "guiVolumeChange.h"
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#include "guiFormSpecMenu.h"
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#include "guiTextInputMenu.h"
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#include "tool.h"
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#include "guiChatConsole.h"
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#include "config.h"
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@ -2905,26 +2904,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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repeat_rightclick_timer = 0;
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infostream<<"Ground right-clicked"<<std::endl;
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// Sign special case, at least until formspec is properly implemented.
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// Deprecated?
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if(meta && meta->getString("formspec") == "hack:sign_text_input"
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&& !random_input
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&& !input->isKeyDown(getKeySetting("keymap_sneak")))
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{
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infostream<<"Launching metadata text input"<<std::endl;
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// Get a new text for it
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TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
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std::wstring wtext = narrow_to_wide(meta->getString("text"));
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(new GUITextInputMenu(guienv, guiroot, -1,
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&g_menumgr, dest,
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wtext))->drop();
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}
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// If metadata provides an inventory view, activate it
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else if(meta && meta->getString("formspec") != "" && !random_input
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if(meta && meta->getString("formspec") != "" && !random_input
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&& !input->isKeyDown(getKeySetting("keymap_sneak")))
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{
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infostream<<"Launching custom inventory view"<<std::endl;
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