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Meshgen: Handle enable_water_reflections like smooth_lighting

This commit is contained in:
Desour 2025-01-07 15:36:45 +01:00 committed by DS
parent 9a60b83061
commit c0ce918d77
8 changed files with 13 additions and 19 deletions

View file

@ -40,6 +40,7 @@ MeshUpdateQueue::MeshUpdateQueue(Client *client):
m_client(client)
{
m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
m_cache_enable_water_reflections = g_settings->getBool("enable_water_reflections");
}
MeshUpdateQueue::~MeshUpdateQueue()
@ -191,7 +192,8 @@ void MeshUpdateQueue::fillDataFromMapBlocks(QueuedMeshUpdate *q)
}
data->setCrack(q->crack_level, q->crack_pos);
data->setSmoothLighting(m_cache_smooth_lighting);
data->m_smooth_lighting = m_cache_smooth_lighting;
data->m_enable_water_reflections = m_cache_enable_water_reflections;
}
/*