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Added Apple Trees
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6 changed files with 100 additions and 8 deletions
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@ -1,4 +1,4 @@
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/*
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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@ -630,6 +630,18 @@ void content_mapnode_init()
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setStoneLikeDiggingProperties(f->digging_properties, 3.0);
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i = CONTENT_APPLE;
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f = &content_features(i);
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f->setInventoryTexture("apple.png");
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->solidness = 0; // drawn separately, makes no faces
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f->walkable = false;
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f->air_equivalent = true;
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f->dug_item = std::string("CraftItem apple 1");
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f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
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// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
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