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Added Apple Trees

This commit is contained in:
sfan5 2011-09-11 17:50:44 +02:00
parent d28ea57083
commit c0caedc373
6 changed files with 100 additions and 8 deletions

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@ -1,4 +1,4 @@
/*
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
@ -630,6 +630,18 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 3.0);
i = CONTENT_APPLE;
f = &content_features(i);
f->setInventoryTexture("apple.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->sunlight_propagates = true;
f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
f->air_equivalent = true;
f->dug_item = std::string("CraftItem apple 1");
f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp