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Fix player teleportation bug whilst sneaking

Only set back position when sneaking if player wasn't teleported by adding and using a bool "got_teleported" to player
it fixes #2876
This commit is contained in:
HybridDog 2016-01-04 17:21:33 +01:00 committed by paramat
parent 5a40a7dad8
commit c0b6986e38
4 changed files with 7 additions and 1 deletions

View file

@ -318,6 +318,7 @@ public:
// Use a function, if isDead can be defined by other conditions
bool isDead() { return hp == 0; }
bool got_teleported;
bool touching_ground;
// This oscillates so that the player jumps a bit above the surface
bool in_liquid;