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Fix player teleportation bug whilst sneaking

Only set back position when sneaking if player wasn't teleported by adding and using a bool "got_teleported" to player
it fixes #2876
This commit is contained in:
HybridDog 2016-01-04 17:21:33 +01:00 committed by paramat
parent 5a40a7dad8
commit c0b6986e38
4 changed files with 7 additions and 1 deletions

View file

@ -552,6 +552,7 @@ void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
*pkt >> pos >> pitch >> yaw;
player->got_teleported = true;
player->setPosition(pos);
infostream << "Client got TOCLIENT_MOVE_PLAYER"