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Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.

This commit is contained in:
Kahrl 2011-09-07 19:21:28 +02:00
parent d28ea57083
commit c0b35fa429
9 changed files with 61 additions and 53 deletions

View file

@ -160,6 +160,8 @@ struct ContentFeatures
u8 liquid_viscosity;
// Used currently for flowing liquids
u8 vertex_alpha;
// Post effect color, drawn when the camera is inside the node.
video::SColor post_effect_color;
// Special irrlicht material, used sometimes
video::SMaterial *special_material;
AtlasPointer *special_atlas;
@ -197,6 +199,7 @@ struct ContentFeatures
liquid_alternative_source = CONTENT_IGNORE;
liquid_viscosity = 0;
vertex_alpha = 255;
post_effect_color = video::SColor(0, 0, 0, 0);
special_material = NULL;
special_atlas = NULL;
light_source = 0;