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Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.

This commit is contained in:
Kahrl 2011-09-07 19:21:28 +02:00
parent d28ea57083
commit c0b35fa429
9 changed files with 61 additions and 53 deletions

View file

@ -201,14 +201,16 @@ public:
void updateCamera(v3f pos, v3f dir);
void renderPostFx();
// Returns InvalidPositionException if not found
MapNode getNode(v3s16 p);
// Wrapper to Map
NodeMetadata* getNodeMetadata(v3s16 p);
// Get the player position, and optionally put the
// eye position in *eye_position
v3f getPlayerPosition(v3f *eye_position=NULL);
LocalPlayer* getLocalPlayer();
v3f getPlayerPosition(v3f *eye_position);
void setPlayerControl(PlayerControl &control);
@ -302,15 +304,6 @@ public:
{
return m_access_denied_reason;
}
/*
This should only be used for calling the special drawing stuff in
ClientEnvironment
*/
ClientEnvironment * getEnv()
{
return &m_env;
}
private:
@ -342,9 +335,6 @@ private:
IrrlichtDevice *m_device;
v3f camera_position;
v3f camera_direction;
// Server serialization version
u8 m_server_ser_ver;