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https://github.com/luanti-org/luanti.git
synced 2025-09-30 19:22:14 +00:00
use (address, port) arguments instead of server object
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parent
4af9e47294
commit
c0ac26b6b9
3 changed files with 43 additions and 43 deletions
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@ -82,10 +82,7 @@ local function register_buttonhandler(this, fields)
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core.settings:set("address", gamedata.address)
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core.settings:set("remote_port", gamedata.port)
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if core.settings:get_bool("remember_login") then
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keyringmgr.set_login({
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address = gamedata.address,
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port = gamedata.port,
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}, fields.name, fields.password)
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keyringmgr.set_login(gamedata.address, gamedata.port, fields.name, fields.password)
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end
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core.start()
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@ -27,16 +27,16 @@ local function read_keyring()
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end
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--------------------------------------------------------------------------------
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local function is_for_server(keys, server)
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return keys.address == server.address and keys.port == server.port
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local function is_for_server(keys, address, port)
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return keys.address == address and keys.port == port
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end
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--------------------------------------------------------------------------------
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local function delete_keys(keyring, server)
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local function delete_keys(keyring, address, port)
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for i=1, #keyring do
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local keys = keyring[i]
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if is_for_server(keys, server) then
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if is_for_server(keys, address, port) then
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table.remove(keyring, i)
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return
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end
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@ -44,18 +44,18 @@ local function delete_keys(keyring, server)
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end
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--------------------------------------------------------------------------------
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local function get_keys(keyring, server)
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local function get_keys(keyring, address, port)
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for i=1, #keyring do
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local keys = keyring[i]
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if is_for_server(keys, server) then
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if is_for_server(keys, address, port) then
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return keys
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end
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end
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-- If we don't find any existing keys, we make a blank set for the server
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local keys = {
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address = server.address,
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port = server.port,
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address = address,
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port = port,
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logins = {},
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last_login = false,
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}
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@ -65,18 +65,21 @@ local function get_keys(keyring, server)
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end
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--------------------------------------------------------------------------------
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local function rewrite_keys(keyring, server, new_keys)
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delete_keys(keyring, server)
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local function rewrite_keys(keyring, address, port, new_keys)
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delete_keys(keyring, address, port)
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table.insert(keyring, 1, new_keys)
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save_keyring(keyring)
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end
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--------------------------------------------------------------------------------
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local function set_general_login(server, playername)
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local function set_general_login(address, port, playername)
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local login = keyringmgr.get_login(address, port, playername)
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if login then
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keyringmgr.general_login = {
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playername = playername,
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password = keyringmgr.get_login(server, playername)
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playername = login.playername,
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password = login.password,
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}
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end
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end
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--------------------------------------------------------------------------------
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@ -101,21 +104,21 @@ function keyringmgr.get_keyring()
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end
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--------------------------------------------------------------------------------
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function keyringmgr.set_last_login(server, playername)
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function keyringmgr.set_last_login(address, port, playername)
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local keyring = keyringmgr.get_keyring()
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local new_keys = get_keys(keyring, server)
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local new_keys = get_keys(keyring, address, port)
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new_keys.last_login = playername
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rewrite_keys(keyring, server, new_keys)
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set_general_login(server, playername)
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rewrite_keys(keyring, address, port, new_keys)
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set_general_login(address, port, playername)
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end
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--------------------------------------------------------------------------------
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function keyringmgr.set_login(server, playername, password)
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assert(type(server.port) == "number")
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function keyringmgr.set_login(address, port, playername, password)
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assert(type(port) == "number")
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local keyring = keyringmgr.get_keyring()
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local new_keys = get_keys(keyring, server);
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local new_keys = get_keys(keyring, address, port);
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-- Check for existing entires for playername
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for _, login in ipairs(new_keys.logins or {}) do
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@ -134,17 +137,17 @@ function keyringmgr.set_login(server, playername, password)
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password = password
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})
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keyringmgr.set_last_login(server, playername)
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keyringmgr.set_last_login(address, port, playername)
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rewrite_keys(keyring, server, new_keys)
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rewrite_keys(keyring, address, port, new_keys)
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end
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--------------------------------------------------------------------------------
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function keyringmgr.get_login(server, playername)
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assert(type(server.port) == "number")
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function keyringmgr.get_login(address, port, playername)
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assert(type(port) == "number")
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local keyring = keyringmgr.get_keyring()
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local new_keys = get_keys(keyring, server);
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local new_keys = get_keys(keyring, address, port);
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-- Check for existing entires for playername
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for _, login in ipairs(new_keys.logins) do
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@ -152,15 +155,15 @@ function keyringmgr.get_login(server, playername)
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return login
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end
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end
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error("No login found on " .. server.address .. ":" .. server.port .. " for player " .. playername)
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error("No login found on " .. address .. ":" .. port .. " for player " .. playername)
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end
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--------------------------------------------------------------------------------
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function keyringmgr.remove_login(server, playername)
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assert(type(server.port) == "number")
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function keyringmgr.remove_login(address, port, playername)
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assert(type(port) == "number")
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local keyring = keyringmgr.get_keyring()
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local new_keys = get_keys(keyring, server);
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local new_keys = get_keys(keyring, address, port);
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for i=1, #new_keys.logins do
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local login = new_keys.logins[i]
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@ -170,21 +173,21 @@ function keyringmgr.remove_login(server, playername)
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end
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end
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rewrite_keys(keyring, server, new_keys)
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rewrite_keys(keyring, address, port, new_keys)
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end
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--------------------------------------------------------------------------------
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function keyringmgr.delete_keys(server)
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function keyringmgr.delete_keys(address, port)
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local keyring = keyringmgr.get_keyring()
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delete_keys(keyring, server)
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delete_keys(keyring, address, port)
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save_keyring(keyring)
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end
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--------------------------------------------------------------------------------
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function keyringmgr.get_last_login(server)
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local playername = get_keys(keyringmgr.get_keyring(), server).last_login
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function keyringmgr.get_last_login(address, port)
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local playername = get_keys(keyringmgr.get_keyring(), address, port).last_login
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if playername then
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return keyringmgr.get_login(server, playername)
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return keyringmgr.get_login(address, port, playername)
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end
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return false
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end
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@ -75,7 +75,7 @@ local function set_selected_server(server)
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-- Pull info from last login (if exists)
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-- This will always fail if remember_login is false
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-- because nothing has been stored, nor will it ever be
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local login = keyringmgr.get_last_login(server)
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local login = keyringmgr.get_last_login(address, port)
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if login then
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input_playername = login.playername
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input_password = login.password
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@ -569,7 +569,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
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server.port == gamedata.port then
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if core.settings:get_bool("remember_login") then
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keyringmgr.set_login(server, gamedata.playername, gamedata.password)
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keyringmgr.set_login(server.address, server.port, gamedata.playername, gamedata.password)
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end
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serverlistmgr.add_favorite(server)
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