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use (address, port) arguments instead of server object
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3 changed files with 43 additions and 43 deletions
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@ -75,7 +75,7 @@ local function set_selected_server(server)
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-- Pull info from last login (if exists)
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-- This will always fail if remember_login is false
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-- because nothing has been stored, nor will it ever be
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local login = keyringmgr.get_last_login(server)
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local login = keyringmgr.get_last_login(address, port)
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if login then
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input_playername = login.playername
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input_password = login.password
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@ -569,7 +569,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
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server.port == gamedata.port then
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if core.settings:get_bool("remember_login") then
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keyringmgr.set_login(server, gamedata.playername, gamedata.password)
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keyringmgr.set_login(server.address, server.port, gamedata.playername, gamedata.password)
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end
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serverlistmgr.add_favorite(server)
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