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Add player:set_eye_offset() by @MirceaKitsune and clean up

This commit is contained in:
BlockMen 2014-04-11 15:32:46 +02:00
parent a1db9242ec
commit c0ab09af74
16 changed files with 108 additions and 13 deletions

View file

@ -323,6 +323,7 @@ public:
{ return m_con.GetPeerAddress(peer_id); }
bool setLocalPlayerAnimations(Player *player, v2f animation_frames[4], f32 frame_speed);
bool setPlayerEyeOffset(Player *player, v3f first, v3f third);
bool setSky(Player *player, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> &params);
@ -364,6 +365,7 @@ private:
void SendPlayerBreath(u16 peer_id);
void SendMovePlayer(u16 peer_id);
void SendLocalPlayerAnimations(u16 peer_id, v2f animation_frames[4], f32 animation_speed);
void SendEyeOffset(u16 peer_id, v3f first, v3f third);
void SendPlayerPrivileges(u16 peer_id);
void SendPlayerInventoryFormspec(u16 peer_id);
void SendShowFormspecMessage(u16 peer_id, const std::string &formspec, const std::string &formname);