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Add player:set_eye_offset() by @MirceaKitsune and clean up

This commit is contained in:
BlockMen 2014-04-11 15:32:46 +02:00
parent a1db9242ec
commit c0ab09af74
16 changed files with 108 additions and 13 deletions

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@ -41,7 +41,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/mathconstants.h"
#include "map.h"
#include "main.h" // g_settings
#include "game.h" // CameraModes
#include "camera.h" // CameraModes
#include <IMeshManipulator.h>
#include <IAnimatedMeshSceneNode.h>
#include <IBoneSceneNode.h>
@ -1099,8 +1099,14 @@ public:
walking = true;
m_animation_speed = player->local_animation_speed;
if(!player->touching_ground &&
g_settings->getBool("free_move") &&
m_gamedef->checkLocalPrivilege("fly") &&
g_settings->getBool("fast_move") &&
m_gamedef->checkLocalPrivilege("fast"))
m_animation_speed *= 1.5;
if(controls.sneak && walking)
m_animation_speed = player->local_animation_speed/2;
m_animation_speed /= 2;
player->last_animation_speed = m_animation_speed;