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Add antialiasing filters (FXAA, SSAA) (#13253)
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10 changed files with 230 additions and 17 deletions
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@ -342,14 +342,27 @@ texture_clean_transparent (Clean transparent textures) bool false
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# texture autoscaling.
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texture_min_size (Minimum texture size) int 64 1 32768
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# Use multi-sample antialiasing (MSAA) to smooth out block edges.
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# This algorithm smooths out the 3D viewport while keeping the image sharp,
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# but it doesn't affect the insides of textures
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# (which is especially noticeable with transparent textures).
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# Visible spaces appear between nodes when shaders are disabled.
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# If set to 0, MSAA is disabled.
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# A restart is required after changing this option.
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fsaa (FSAA) enum 0 0,1,2,4,8,16
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# Select the antialiasing method to apply.
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#
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# * None - No antialiasing (default)
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#
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# * FSAA - Hardware-provided full-screen antialiasing (incompatible with shaders)
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# A.K.A multi-sample antialiasing (MSAA)
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# Smoothens out block edges but does not affect the insides of textures.
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# A restart is required to change this option.
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#
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# * FXAA - Fast approximate antialiasing (requires shaders)
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# Applies a post-processing filter to detect and smoothen high-contrast edges.
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# Provides balance between speed and image quality.
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#
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# * SSAA - Super-sampling antialiasing (requires shaders)
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# Renders higher-resolution image of the scene, then scales down to reduce
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# the aliasing effects. This is the slowest and the most accurate method.
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antialiasing (Antialiasing method) enum none none,fsaa,fxaa,ssaa
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# Defines size of the sampling grid for FSAA and SSAA antializasing methods.
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# Value of 2 means taking 2x2 = 4 samples.
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fsaa (Anti-aliasing scale) enum 2 2,4,8,16
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[**Occlusion Culling]
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