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Add download rate to media progress bar (non http mode only!)
Minor coding style fixes
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commit
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8 changed files with 286 additions and 132 deletions
20
src/game.cpp
20
src/game.cpp
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@ -1432,10 +1432,24 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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}
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else
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{
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wchar_t* text = wgettext("Media...");
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std::stringstream message;
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message.precision(3);
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message << gettext("Media...");
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if ( ( USE_CURL == 0) ||
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(!g_settings->getBool("enable_remote_media_server"))) {
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float cur = client.getCurRate();
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std::string cur_unit = gettext(" KB/s");
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if (cur > 900) {
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cur /= 1024.0;
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cur_unit = gettext(" MB/s");
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}
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message << " ( " << cur << cur_unit << " )";
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}
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progress = 50+client.mediaReceiveProgress()*50+0.5;
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draw_load_screen(text, device, font, dtime, progress);
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delete[] text;
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draw_load_screen(narrow_to_wide(message.str().c_str()), device, font, dtime, progress);
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}
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// On some computers framerate doesn't seem to be
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