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Add some missing getter functions to the lua API
ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams
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17 changed files with 665 additions and 8 deletions
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@ -96,11 +96,16 @@ std::vector<aabb3f> read_aabb3f_vector (lua_State *L, int index, f32 scale);
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size_t read_stringlist (lua_State *L, int index,
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std::vector<std::string> *result);
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void push_v2s16 (lua_State *L, v2s16 p);
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void push_v2s32 (lua_State *L, v2s32 p);
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void push_v3s16 (lua_State *L, v3s16 p);
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void push_aabb3f (lua_State *L, aabb3f box);
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void push_ARGB8 (lua_State *L, video::SColor color);
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void pushFloatPos (lua_State *L, v3f p);
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void push_v3f (lua_State *L, v3f p);
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void push_v2f (lua_State *L, v2f p);
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void push_groups (lua_State *L,
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std::map<std::string, int> groups);
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void warn_if_field_exists(lua_State *L, int table,
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const char *fieldname,
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