mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Add some missing getter functions to the lua API
ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams
This commit is contained in:
parent
990a96578f
commit
c0335f7d13
17 changed files with 665 additions and 8 deletions
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@ -199,6 +199,64 @@ void read_object_properties(lua_State *L, int index,
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lua_pop(L, 1);
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}
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/******************************************************************************/
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void push_object_properties(lua_State *L, ObjectProperties *prop)
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{
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lua_newtable(L);
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lua_pushnumber(L, prop->hp_max);
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lua_setfield(L, -2, "hp_max");
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lua_pushboolean(L, prop->physical);
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lua_setfield(L, -2, "physical");
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lua_pushboolean(L, prop->collideWithObjects);
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lua_setfield(L, -2, "collide_with_objects");
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lua_pushnumber(L, prop->weight);
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lua_setfield(L, -2, "weight");
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push_aabb3f(L, prop->collisionbox);
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lua_setfield(L, -2, "collisionbox");
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lua_pushlstring(L, prop->visual.c_str(), prop->visual.size());
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lua_setfield(L, -2, "visual");
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lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size());
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lua_setfield(L, -2, "mesh");
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push_v2f(L, prop->visual_size);
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lua_setfield(L, -2, "visual_size");
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lua_newtable(L);
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u16 i = 1;
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for (std::vector<std::string>::iterator it = prop->textures.begin();
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it != prop->textures.end(); ++it) {
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lua_pushlstring(L, it->c_str(), it->size());
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lua_rawseti(L, -2, i);
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}
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lua_setfield(L, -2, "textures");
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lua_newtable(L);
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i = 1;
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for (std::vector<video::SColor>::iterator it = prop->colors.begin();
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it != prop->colors.end(); ++it) {
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push_ARGB8(L, *it);
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lua_rawseti(L, -2, i);
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}
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lua_setfield(L, -2, "colors");
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push_v2s16(L, prop->spritediv);
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lua_setfield(L, -2, "spritediv");
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push_v2s16(L, prop->initial_sprite_basepos);
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lua_setfield(L, -2, "initial_sprite_basepos");
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lua_pushboolean(L, prop->is_visible);
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lua_setfield(L, -2, "is_visible");
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lua_pushboolean(L, prop->makes_footstep_sound);
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lua_setfield(L, -2, "makes_footstep_sound");
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lua_pushnumber(L, prop->automatic_rotate);
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lua_setfield(L, -2, "automatic_rotate");
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lua_pushnumber(L, prop->stepheight / BS);
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lua_setfield(L, -2, "stepheight");
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if (prop->automatic_face_movement_dir)
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lua_pushnumber(L, prop->automatic_face_movement_dir_offset);
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else
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lua_pushboolean(L, false);
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lua_setfield(L, -2, "automatic_face_movement_dir");
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}
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/******************************************************************************/
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TileDef read_tiledef(lua_State *L, int index)
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{
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@ -896,6 +954,12 @@ u32 read_flags_table(lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask)
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return flags;
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}
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void push_flags_string(lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask)
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{
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std::string flagstring = writeFlagString(flags, flagdesc, flagmask);
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lua_pushlstring(L, flagstring.c_str(), flagstring.size());
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}
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/******************************************************************************/
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/* Lua Stored data! */
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/******************************************************************************/
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@ -920,6 +984,17 @@ void read_groups(lua_State *L, int index,
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}
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}
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/******************************************************************************/
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void push_groups(lua_State *L, std::map<std::string, int> groups)
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{
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lua_newtable(L);
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for (std::map<std::string, int>::iterator it = groups.begin();
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it != groups.end(); ++it) {
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lua_pushnumber(L, it->second);
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lua_setfield(L, -2, it->first.c_str());
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}
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}
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/******************************************************************************/
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void push_items(lua_State *L, const std::vector<ItemStack> &items)
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{
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@ -997,6 +1072,30 @@ bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
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return true;
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}
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void push_noiseparams(lua_State *L, NoiseParams *np)
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{
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lua_newtable(L);
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lua_pushnumber(L, np->offset);
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lua_setfield(L, -2, "offset");
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lua_pushnumber(L, np->scale);
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lua_setfield(L, -2, "scale");
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lua_pushnumber(L, np->persist);
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lua_setfield(L, -2, "persistence");
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lua_pushnumber(L, np->lacunarity);
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lua_setfield(L, -2, "lacunarity");
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lua_pushnumber(L, np->seed);
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lua_setfield(L, -2, "seed");
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lua_pushnumber(L, np->octaves);
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lua_setfield(L, -2, "octaves");
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push_flags_string(L, flagdesc_noiseparams, np->flags,
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np->flags);
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lua_setfield(L, -2, "flags");
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push_v3f(L, np->spread);
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lua_setfield(L, -2, "spread");
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}
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/******************************************************************************/
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// Returns depth of json value tree
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static int push_json_value_getdepth(const Json::Value &value)
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@ -88,6 +88,8 @@ ItemDefinition read_item_definition (lua_State *L,
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void read_object_properties (lua_State *L,
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int index,
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ObjectProperties *prop);
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void push_object_properties (lua_State *L,
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ObjectProperties *prop);
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void push_inventory_list (lua_State *L,
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Inventory *inv,
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@ -127,6 +129,8 @@ bool getflagsfield (lua_State *L, int table,
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bool read_flags (lua_State *L, int index,
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FlagDesc *flagdesc,
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u32 *flags, u32 *flagmask);
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void push_flags_string (lua_State *L, FlagDesc *flagdesc,
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u32 flags, u32 flagmask);
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u32 read_flags_table (lua_State *L, int table,
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FlagDesc *flagdesc, u32 *flagmask);
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@ -149,6 +153,7 @@ bool string_to_enum (const EnumString *spec,
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bool read_noiseparams (lua_State *L, int index,
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NoiseParams *np);
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void push_noiseparams (lua_State *L, NoiseParams *np);
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void luaentity_get (lua_State *L,u16 id);
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@ -88,6 +88,24 @@ v2s16 check_v2s16(lua_State *L, int index)
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return p;
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}
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void push_v2s16(lua_State *L, v2s16 p)
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{
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lua_newtable(L);
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lua_pushnumber(L, p.X);
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lua_setfield(L, -2, "x");
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lua_pushnumber(L, p.Y);
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lua_setfield(L, -2, "y");
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}
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void push_v2s32(lua_State *L, v2s32 p)
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{
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lua_newtable(L);
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lua_pushnumber(L, p.X);
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lua_setfield(L, -2, "x");
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lua_pushnumber(L, p.Y);
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lua_setfield(L, -2, "y");
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}
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v2s32 read_v2s32(lua_State *L, int index)
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{
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v2s32 p;
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@ -277,6 +295,23 @@ aabb3f read_aabb3f(lua_State *L, int index, f32 scale)
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return box;
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}
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void push_aabb3f(lua_State *L, aabb3f box)
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{
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lua_newtable(L);
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lua_pushnumber(L, box.MinEdge.X);
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lua_rawseti(L, -2, 1);
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lua_pushnumber(L, box.MinEdge.Y);
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lua_rawseti(L, -2, 2);
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lua_pushnumber(L, box.MinEdge.Z);
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lua_rawseti(L, -2, 3);
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lua_pushnumber(L, box.MaxEdge.X);
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lua_rawseti(L, -2, 4);
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lua_pushnumber(L, box.MaxEdge.Y);
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lua_rawseti(L, -2, 5);
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lua_pushnumber(L, box.MaxEdge.Z);
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lua_rawseti(L, -2, 6);
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}
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std::vector<aabb3f> read_aabb3f_vector(lua_State *L, int index, f32 scale)
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{
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std::vector<aabb3f> boxes;
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@ -96,11 +96,16 @@ std::vector<aabb3f> read_aabb3f_vector (lua_State *L, int index, f32 scale);
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size_t read_stringlist (lua_State *L, int index,
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std::vector<std::string> *result);
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void push_v2s16 (lua_State *L, v2s16 p);
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void push_v2s32 (lua_State *L, v2s32 p);
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void push_v3s16 (lua_State *L, v3s16 p);
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void push_aabb3f (lua_State *L, aabb3f box);
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void push_ARGB8 (lua_State *L, video::SColor color);
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void pushFloatPos (lua_State *L, v3f p);
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void push_v3f (lua_State *L, v3f p);
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void push_v2f (lua_State *L, v2f p);
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void push_groups (lua_State *L,
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std::map<std::string, int> groups);
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void warn_if_field_exists(lua_State *L, int table,
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const char *fieldname,
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@ -637,6 +637,20 @@ int ModApiMapgen::l_set_noiseparams(lua_State *L)
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}
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// get_noiseparams(name)
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int ModApiMapgen::l_get_noiseparams(lua_State *L)
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{
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std::string name = luaL_checkstring(L, 1);
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NoiseParams np;
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if (!g_settings->getNoiseParams(name, np))
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return 0;
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push_noiseparams(L, &np);
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return 1;
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}
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// set_gen_notify(flags, {deco_id_table})
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int ModApiMapgen::l_set_gen_notify(lua_State *L)
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{
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@ -661,6 +675,25 @@ int ModApiMapgen::l_set_gen_notify(lua_State *L)
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}
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// get_gen_notify()
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int ModApiMapgen::l_get_gen_notify(lua_State *L)
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{
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EmergeManager *emerge = getServer(L)->getEmergeManager();
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push_flags_string(L, flagdesc_gennotify, emerge->gen_notify_on,
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emerge->gen_notify_on);
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lua_newtable(L);
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int i = 1;
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for (std::set<u32>::iterator it = emerge->gen_notify_on_deco_ids.begin();
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it != emerge->gen_notify_on_deco_ids.end(); ++it) {
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lua_pushnumber(L, *it);
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lua_rawseti(L, -2, i);
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i++;
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}
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return 2;
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}
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// register_biome({lots of stuff})
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int ModApiMapgen::l_register_biome(lua_State *L)
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{
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@ -1187,7 +1220,9 @@ void ModApiMapgen::Initialize(lua_State *L, int top)
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API_FCT(get_mapgen_params);
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API_FCT(set_mapgen_params);
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API_FCT(set_noiseparams);
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API_FCT(get_noiseparams);
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API_FCT(set_gen_notify);
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API_FCT(get_gen_notify);
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API_FCT(register_biome);
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API_FCT(register_decoration);
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@ -39,9 +39,15 @@ private:
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// set_noiseparam_defaults(name, noiseparams, set_default)
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static int l_set_noiseparams(lua_State *L);
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// get_noiseparam_defaults(name)
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static int l_get_noiseparams(lua_State *L);
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// set_gen_notify(flagstring)
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static int l_set_gen_notify(lua_State *L);
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// set_gen_notify(flagstring)
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static int l_get_gen_notify(lua_State *L);
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// register_biome({lots of stuff})
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static int l_register_biome(lua_State *L);
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@ -29,7 +29,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "content_sao.h"
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#include "server.h"
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#include "hud.h"
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#include "scripting_game.h"
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#define GET_ENV_PTR ServerEnvironment* env = \
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dynamic_cast<ServerEnvironment*>(getEnv(L)); \
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if (env == NULL) return 0
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struct EnumString es_HudElementType[] =
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{
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@ -376,6 +380,20 @@ int ObjectRef::l_set_armor_groups(lua_State *L)
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return 0;
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}
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// get_armor_groups(self)
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int ObjectRef::l_get_armor_groups(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if (co == NULL)
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return 0;
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// Do it
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ItemGroupList groups = co->getArmorGroups();
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push_groups(L, groups);
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return 1;
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}
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// set_physics_override(self, physics_override_speed, physics_override_jump,
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// physics_override_gravity, sneak, sneak_glitch)
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int ObjectRef::l_set_physics_override(lua_State *L)
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@ -409,6 +427,28 @@ int ObjectRef::l_set_physics_override(lua_State *L)
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return 0;
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}
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// get_physics_override(self)
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int ObjectRef::l_get_physics_override(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO *co = (PlayerSAO *)getobject(ref);
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if (co == NULL)
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return 0;
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// Do it
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lua_newtable(L);
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lua_pushnumber(L, co->m_physics_override_speed);
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lua_setfield(L, -2, "speed");
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lua_pushnumber(L, co->m_physics_override_jump);
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lua_setfield(L, -2, "jump");
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lua_pushnumber(L, co->m_physics_override_gravity);
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lua_setfield(L, -2, "gravity");
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lua_pushboolean(L, co->m_physics_override_sneak);
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lua_setfield(L, -2, "sneak");
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lua_pushboolean(L, co->m_physics_override_sneak_glitch);
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lua_setfield(L, -2, "sneak_glitch");
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return 1;
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}
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// set_animation(self, frame_range, frame_speed, frame_blend)
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int ObjectRef::l_set_animation(lua_State *L)
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{
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@ -430,6 +470,26 @@ int ObjectRef::l_set_animation(lua_State *L)
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return 0;
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}
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// get_animation(self)
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int ObjectRef::l_get_animation(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *co = getobject(ref);
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if (co == NULL)
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return 0;
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// Do it
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v2f frames = v2f(1,1);
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float frame_speed = 15;
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float frame_blend = 0;
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co->getAnimation(&frames, &frame_speed, &frame_blend);
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push_v2f(L, frames);
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lua_pushnumber(L, frame_speed);
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lua_pushnumber(L, frame_blend);
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return 3;
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}
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// set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed)
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int ObjectRef::l_set_local_animation(lua_State *L)
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{
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@ -455,6 +515,27 @@ int ObjectRef::l_set_local_animation(lua_State *L)
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return 0;
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}
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// get_local_animation(self)
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int ObjectRef::l_get_local_animation(lua_State *L)
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{
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//NO_MAP_LOCK_REQUIRED
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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return 0;
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v2s32 frames[4];
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float frame_speed;
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player->getLocalAnimations(frames, &frame_speed);
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for (int i = 0; i < 4; i++) {
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push_v2s32(L, frames[i]);
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}
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lua_pushnumber(L, frame_speed);
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return 5;
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}
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// set_eye_offset(self, v3f first pv, v3f third pv)
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int ObjectRef::l_set_eye_offset(lua_State *L)
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{
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@ -485,6 +566,20 @@ int ObjectRef::l_set_eye_offset(lua_State *L)
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return 0;
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}
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// get_eye_offset(self)
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int ObjectRef::l_get_eye_offset(lua_State *L)
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{
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//NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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return 0;
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// Do it
|
||||
push_v3f(L, player->eye_offset_first);
|
||||
push_v3f(L, player->eye_offset_third);
|
||||
return 2;
|
||||
}
|
||||
|
||||
// set_bone_position(self, std::string bone, v3f position, v3f rotation)
|
||||
int ObjectRef::l_set_bone_position(lua_State *L)
|
||||
{
|
||||
|
@ -506,6 +601,28 @@ int ObjectRef::l_set_bone_position(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// get_bone_position(self, bone)
|
||||
int ObjectRef::l_get_bone_position(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if (co == NULL)
|
||||
return 0;
|
||||
// Do it
|
||||
std::string bone = "";
|
||||
if(!lua_isnil(L, 2))
|
||||
bone = lua_tostring(L, 2);
|
||||
|
||||
v3f position = v3f(0, 0, 0);
|
||||
v3f rotation = v3f(0, 0, 0);
|
||||
co->getBonePosition(bone, &position, &rotation);
|
||||
|
||||
push_v3f(L, position);
|
||||
push_v3f(L, rotation);
|
||||
return 2;
|
||||
}
|
||||
|
||||
// set_attach(self, parent, bone, position, rotation)
|
||||
int ObjectRef::l_set_attach(lua_State *L)
|
||||
{
|
||||
|
@ -530,6 +647,34 @@ int ObjectRef::l_set_attach(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// get_attach(self)
|
||||
int ObjectRef::l_get_attach(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
GET_ENV_PTR;
|
||||
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if (co == NULL)
|
||||
return 0;
|
||||
|
||||
// Do it
|
||||
int parent_id = 0;
|
||||
std::string bone = "";
|
||||
v3f position = v3f(0, 0, 0);
|
||||
v3f rotation = v3f(0, 0, 0);
|
||||
co->getAttachment(&parent_id, &bone, &position, &rotation);
|
||||
if (!parent_id)
|
||||
return 0;
|
||||
ServerActiveObject *parent = env->getActiveObject(parent_id);
|
||||
|
||||
getScriptApiBase(L)->objectrefGetOrCreate(L, parent);
|
||||
lua_pushlstring(L, bone.c_str(), bone.size());
|
||||
push_v3f(L, position);
|
||||
push_v3f(L, rotation);
|
||||
return 4;
|
||||
}
|
||||
|
||||
// set_detach(self)
|
||||
int ObjectRef::l_set_detach(lua_State *L)
|
||||
{
|
||||
|
@ -557,6 +702,21 @@ int ObjectRef::l_set_properties(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// get_properties(self)
|
||||
int ObjectRef::l_get_properties(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if (co == NULL)
|
||||
return 0;
|
||||
ObjectProperties *prop = co->accessObjectProperties();
|
||||
if (!prop)
|
||||
return 0;
|
||||
push_object_properties(L, prop);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// is_player(self)
|
||||
int ObjectRef::l_is_player(lua_State *L)
|
||||
{
|
||||
|
@ -1185,6 +1345,20 @@ int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// hud_get_hotbar_itemcount(self)
|
||||
int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
s32 hotbar_itemcount = getServer(L)->hudGetHotbarItemcount(player);
|
||||
|
||||
lua_pushnumber(L, hotbar_itemcount);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// hud_set_hotbar_image(self, name)
|
||||
int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
|
||||
{
|
||||
|
@ -1199,6 +1373,19 @@ int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// hud_get_hotbar_image(self)
|
||||
int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
std::string name = getServer(L)->hudGetHotbarImage(player);
|
||||
lua_pushlstring(L, name.c_str(), name.size());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// hud_set_hotbar_selected_image(self, name)
|
||||
int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
|
||||
{
|
||||
|
@ -1213,6 +1400,19 @@ int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// hud_get_hotbar_selected_image(self)
|
||||
int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
std::string name = getServer(L)->hudGetHotbarSelectedImage(player);
|
||||
lua_pushlstring(L, name.c_str(), name.size());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_sky(self, bgcolor, type, list)
|
||||
int ObjectRef::l_set_sky(lua_State *L)
|
||||
{
|
||||
|
@ -1251,6 +1451,33 @@ int ObjectRef::l_set_sky(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// get_sky(self)
|
||||
int ObjectRef::l_get_sky(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
video::SColor bgcolor(255, 255, 255, 255);
|
||||
std::string type;
|
||||
std::vector<std::string> params;
|
||||
|
||||
player->getSky(&bgcolor, &type, ¶ms);
|
||||
type = type == "" ? "regular" : type;
|
||||
|
||||
push_ARGB8(L, bgcolor);
|
||||
lua_pushlstring(L, type.c_str(), type.size());
|
||||
lua_newtable(L);
|
||||
s16 i = 1;
|
||||
for (std::vector<std::string>::iterator it = params.begin();
|
||||
it != params.end(); ++it) {
|
||||
lua_pushlstring(L, it->c_str(), it->size());
|
||||
lua_rawseti(L, -2, i);
|
||||
i++;
|
||||
}
|
||||
return 3;
|
||||
}
|
||||
|
||||
// override_day_night_ratio(self, brightness=0...1)
|
||||
int ObjectRef::l_override_day_night_ratio(lua_State *L)
|
||||
{
|
||||
|
@ -1273,6 +1500,26 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// get_day_night_ratio(self)
|
||||
int ObjectRef::l_get_day_night_ratio(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if (player == NULL)
|
||||
return 0;
|
||||
|
||||
bool do_override;
|
||||
float ratio;
|
||||
player->getDayNightRatio(&do_override, &ratio);
|
||||
|
||||
if (do_override)
|
||||
lua_pushnumber(L, ratio);
|
||||
else
|
||||
lua_pushnil(L);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_nametag_attributes(self, attributes)
|
||||
int ObjectRef::l_set_nametag_attributes(lua_State *L)
|
||||
{
|
||||
|
@ -1389,12 +1636,16 @@ const luaL_reg ObjectRef::methods[] = {
|
|||
luamethod(ObjectRef, get_wielded_item),
|
||||
luamethod(ObjectRef, set_wielded_item),
|
||||
luamethod(ObjectRef, set_armor_groups),
|
||||
luamethod(ObjectRef, set_physics_override),
|
||||
luamethod(ObjectRef, get_armor_groups),
|
||||
luamethod(ObjectRef, set_animation),
|
||||
luamethod(ObjectRef, get_animation),
|
||||
luamethod(ObjectRef, set_bone_position),
|
||||
luamethod(ObjectRef, get_bone_position),
|
||||
luamethod(ObjectRef, set_attach),
|
||||
luamethod(ObjectRef, get_attach),
|
||||
luamethod(ObjectRef, set_detach),
|
||||
luamethod(ObjectRef, set_properties),
|
||||
luamethod(ObjectRef, get_properties),
|
||||
// LuaEntitySAO-only
|
||||
luamethod(ObjectRef, setvelocity),
|
||||
luamethod(ObjectRef, getvelocity),
|
||||
|
@ -1421,6 +1672,8 @@ const luaL_reg ObjectRef::methods[] = {
|
|||
luamethod(ObjectRef, get_inventory_formspec),
|
||||
luamethod(ObjectRef, get_player_control),
|
||||
luamethod(ObjectRef, get_player_control_bits),
|
||||
luamethod(ObjectRef, set_physics_override),
|
||||
luamethod(ObjectRef, get_physics_override),
|
||||
luamethod(ObjectRef, hud_add),
|
||||
luamethod(ObjectRef, hud_remove),
|
||||
luamethod(ObjectRef, hud_change),
|
||||
|
@ -1428,12 +1681,19 @@ const luaL_reg ObjectRef::methods[] = {
|
|||
luamethod(ObjectRef, hud_set_flags),
|
||||
luamethod(ObjectRef, hud_get_flags),
|
||||
luamethod(ObjectRef, hud_set_hotbar_itemcount),
|
||||
luamethod(ObjectRef, hud_get_hotbar_itemcount),
|
||||
luamethod(ObjectRef, hud_set_hotbar_image),
|
||||
luamethod(ObjectRef, hud_get_hotbar_image),
|
||||
luamethod(ObjectRef, hud_set_hotbar_selected_image),
|
||||
luamethod(ObjectRef, hud_get_hotbar_selected_image),
|
||||
luamethod(ObjectRef, set_sky),
|
||||
luamethod(ObjectRef, get_sky),
|
||||
luamethod(ObjectRef, override_day_night_ratio),
|
||||
luamethod(ObjectRef, get_day_night_ratio),
|
||||
luamethod(ObjectRef, set_local_animation),
|
||||
luamethod(ObjectRef, get_local_animation),
|
||||
luamethod(ObjectRef, set_eye_offset),
|
||||
luamethod(ObjectRef, get_eye_offset),
|
||||
luamethod(ObjectRef, set_nametag_attributes),
|
||||
luamethod(ObjectRef, get_nametag_attributes),
|
||||
{0,0}
|
||||
|
|
|
@ -101,25 +101,43 @@ private:
|
|||
// set_armor_groups(self, groups)
|
||||
static int l_set_armor_groups(lua_State *L);
|
||||
|
||||
// get_armor_groups(self)
|
||||
static int l_get_armor_groups(lua_State *L);
|
||||
|
||||
// set_physics_override(self, physics_override_speed, physics_override_jump,
|
||||
// physics_override_gravity, sneak, sneak_glitch)
|
||||
static int l_set_physics_override(lua_State *L);
|
||||
|
||||
// get_physics_override(self)
|
||||
static int l_get_physics_override(lua_State *L);
|
||||
|
||||
// set_animation(self, frame_range, frame_speed, frame_blend)
|
||||
static int l_set_animation(lua_State *L);
|
||||
|
||||
// get_animation(self)
|
||||
static int l_get_animation(lua_State *L);
|
||||
|
||||
// set_bone_position(self, std::string bone, v3f position, v3f rotation)
|
||||
static int l_set_bone_position(lua_State *L);
|
||||
|
||||
// get_bone_position(self, bone)
|
||||
static int l_get_bone_position(lua_State *L);
|
||||
|
||||
// set_attach(self, parent, bone, position, rotation)
|
||||
static int l_set_attach(lua_State *L);
|
||||
|
||||
// get_attach(self)
|
||||
static int l_get_attach(lua_State *L);
|
||||
|
||||
// set_detach(self)
|
||||
static int l_set_detach(lua_State *L);
|
||||
|
||||
// set_properties(self, properties)
|
||||
static int l_set_properties(lua_State *L);
|
||||
|
||||
// get_properties(self)
|
||||
static int l_get_properties(lua_State *L);
|
||||
|
||||
// is_player(self)
|
||||
static int l_is_player(lua_State *L);
|
||||
|
||||
|
@ -222,24 +240,45 @@ private:
|
|||
// hud_set_hotbar_itemcount(self, hotbar_itemcount)
|
||||
static int l_hud_set_hotbar_itemcount(lua_State *L);
|
||||
|
||||
// hud_get_hotbar_itemcount(self)
|
||||
static int l_hud_get_hotbar_itemcount(lua_State *L);
|
||||
|
||||
// hud_set_hotbar_image(self, name)
|
||||
static int l_hud_set_hotbar_image(lua_State *L);
|
||||
|
||||
// hud_get_hotbar_image(self)
|
||||
static int l_hud_get_hotbar_image(lua_State *L);
|
||||
|
||||
// hud_set_hotbar_selected_image(self, name)
|
||||
static int l_hud_set_hotbar_selected_image(lua_State *L);
|
||||
|
||||
// hud_get_hotbar_selected_image(self)
|
||||
static int l_hud_get_hotbar_selected_image(lua_State *L);
|
||||
|
||||
// set_sky(self, type, list)
|
||||
static int l_set_sky(lua_State *L);
|
||||
|
||||
// override_day_night_ratio(self, type, list)
|
||||
// get_sky(self, type, list)
|
||||
static int l_get_sky(lua_State *L);
|
||||
|
||||
// override_day_night_ratio(self, type)
|
||||
static int l_override_day_night_ratio(lua_State *L);
|
||||
|
||||
// get_day_night_ratio(self)
|
||||
static int l_get_day_night_ratio(lua_State *L);
|
||||
|
||||
// set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed)
|
||||
static int l_set_local_animation(lua_State *L);
|
||||
|
||||
// get_local_animation(self)
|
||||
static int l_get_local_animation(lua_State *L);
|
||||
|
||||
// set_eye_offset(self, v3f first pv, v3f third pv)
|
||||
static int l_set_eye_offset(lua_State *L);
|
||||
|
||||
// get_eye_offset(self)
|
||||
static int l_get_eye_offset(lua_State *L);
|
||||
|
||||
// set_nametag_attributes(self, attributes)
|
||||
static int l_set_nametag_attributes(lua_State *L);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue