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Remove unused pos_max_d
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9a44d835d6
commit
c00129360e
11 changed files with 29 additions and 79 deletions
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@ -213,7 +213,6 @@ void TestCollision::testCollisionMoveSimple(IGameDef *gamedef)
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for (s16 z = 0; z < MAP_BLOCKSIZE; z++)
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env->getMap().setNode({x, 0, z}, MapNode(t_CONTENT_STONE));
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const f32 pos_max_d = 0.25f * BS; // ?
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v3f pos, speed, accel;
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const aabb3f box(fpos(-0.1f, 0, -0.1f), fpos(0.1f, 1.4f, 0.1f));
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collisionMoveResult res;
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@ -222,7 +221,7 @@ void TestCollision::testCollisionMoveSimple(IGameDef *gamedef)
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pos = fpos(4, 1, 4);
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speed = fpos(0, 0, 0);
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accel = fpos(0, 1, 0);
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res = collisionMoveSimple(env.get(), gamedef, pos_max_d, box, 0.0f, 1.0f,
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res = collisionMoveSimple(env.get(), gamedef, box, 0.0f, 1.0f,
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&pos, &speed, accel);
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UASSERT(!res.touching_ground || !res.collides || !res.standing_on_object);
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@ -236,7 +235,7 @@ void TestCollision::testCollisionMoveSimple(IGameDef *gamedef)
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pos = fpos(0, 0.5f, 0);
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speed = fpos(0, 0, 0);
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accel = fpos(0, -9.81f, 0);
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res = collisionMoveSimple(env.get(), gamedef, pos_max_d, box, 0.0f, 0.04f,
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res = collisionMoveSimple(env.get(), gamedef, box, 0.0f, 0.04f,
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&pos, &speed, accel);
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UASSERT(res.collides);
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@ -256,7 +255,7 @@ void TestCollision::testCollisionMoveSimple(IGameDef *gamedef)
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pos = fpos(0, -100, 0);
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speed = fpos(0, 0, 0);
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accel = fpos(0, 0, 0);
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res = collisionMoveSimple(env.get(), gamedef, pos_max_d, box, 0.0f, 1/60.0f,
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res = collisionMoveSimple(env.get(), gamedef, box, 0.0f, 1/60.0f,
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&pos, &speed, accel);
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UASSERT(!res.collides);
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@ -264,7 +263,7 @@ void TestCollision::testCollisionMoveSimple(IGameDef *gamedef)
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pos = fpos(0, -100, 0);
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speed = fpos(5, 0, 0);
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accel = fpos(0, 0, 0);
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res = collisionMoveSimple(env.get(), gamedef, pos_max_d, box, 0.0f, 1/60.0f,
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res = collisionMoveSimple(env.get(), gamedef, box, 0.0f, 1/60.0f,
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&pos, &speed, accel);
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UASSERTEQ_V3F(speed, fpos(0, 0, 0));
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UASSERT(!res.collides); // FIXME this is actually inconsistent
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