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Remove unused pos_max_d
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11 changed files with 29 additions and 79 deletions
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@ -323,7 +323,7 @@ static void add_object_boxes(Environment *env,
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#define PROFILER_NAME(text) (dynamic_cast<ServerEnvironment*>(env) ? ("Server: " text) : ("Client: " text))
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collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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f32 pos_max_d, const aabb3f &box_0,
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const aabb3f &box_0,
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f32 stepheight, f32 dtime,
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v3f *pos_f, v3f *speed_f,
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v3f accel_f, ActiveObject *self,
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