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Remove unused pos_max_d

This commit is contained in:
sfan5 2024-11-11 19:46:02 +01:00
parent 9a44d835d6
commit c00129360e
11 changed files with 29 additions and 79 deletions

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@ -16,6 +16,7 @@ class GenericCAO;
class ClientActiveObject;
class ClientEnvironment;
class IGameDef;
struct CollisionInfo;
struct collisionMoveResult;
enum class LocalPlayerAnimation
@ -68,11 +69,8 @@ public:
f32 gravity = 0; // total downwards acceleration
void move(f32 dtime, Environment *env, f32 pos_max_d);
void move(f32 dtime, Environment *env, f32 pos_max_d,
std::vector<CollisionInfo> *collision_info);
// Temporary option for old move code
void old_move(f32 dtime, Environment *env, f32 pos_max_d,
void move(f32 dtime, Environment *env);
void move(f32 dtime, Environment *env,
std::vector<CollisionInfo> *collision_info);
void applyControl(float dtime, Environment *env);
@ -174,10 +172,11 @@ private:
const f32 max_increase_V, const bool use_pitch);
bool updateSneakNode(Map *map, const v3f &position, const v3f &sneak_max);
float getSlipFactor(Environment *env, const v3f &speedH);
void old_move(f32 dtime, Environment *env,
std::vector<CollisionInfo> *collision_info);
void handleAutojump(f32 dtime, Environment *env,
const collisionMoveResult &result,
const v3f &position_before_move, const v3f &speed_before_move,
f32 pos_max_d);
v3f position_before_move, v3f speed_before_move);
v3f m_position;
v3s16 m_standing_node;