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Scripting WIP

This commit is contained in:
Perttu Ahola 2011-11-11 19:33:17 +02:00
parent ee8b6d3444
commit bfc68d3151
22 changed files with 1212 additions and 187 deletions

View file

@ -29,6 +29,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "inventory.h"
#include "auth.h"
#include "ban.h"
struct LuaState;
typedef struct lua_State lua_State;
/*
Some random functions
@ -391,7 +393,7 @@ public:
// Environment must be locked when called
void setTimeOfDay(u32 time)
{
m_env.setTimeOfDay(time);
m_env->setTimeOfDay(time);
m_time_of_day_send_timer = 0;
}
@ -476,6 +478,9 @@ public:
// Envlock and conlock should be locked when calling this
void notifyPlayer(const char *name, const std::wstring msg);
void notifyPlayers(const std::wstring msg);
// Envlock and conlock should be locked when using Lua
lua_State *getLua(){ return m_lua; }
private:
@ -543,7 +548,7 @@ private:
// When called, environment mutex should be locked
std::string getPlayerName(u16 peer_id)
{
Player *player = m_env.getPlayer(peer_id);
Player *player = m_env->getPlayer(peer_id);
if(player == NULL)
return "[id="+itos(peer_id);
return player->getName();
@ -582,7 +587,7 @@ private:
// environment shall be locked first.
// Environment
ServerEnvironment m_env;
ServerEnvironment *m_env;
JMutex m_env_mutex;
// Connection
@ -596,6 +601,10 @@ private:
// Bann checking
BanManager m_banmanager;
// Scripting
// Envlock and conlock should be locked when using Lua
lua_State *m_lua;
/*
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