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Scripting WIP
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parent
ee8b6d3444
commit
bfc68d3151
22 changed files with 1212 additions and 187 deletions
422
src/scriptapi.cpp
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422
src/scriptapi.cpp
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/*
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Minetest-c55
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Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "scriptapi.h"
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#include <iostream>
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extern "C" {
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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}
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#include "log.h"
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#include "server.h"
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#include "porting.h"
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#include "filesys.h"
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#include "serverobject.h"
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#include "script.h"
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//#include "luna.h"
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static void stackDump(lua_State *L, std::ostream &o)
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{
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int i;
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int top = lua_gettop(L);
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for (i = 1; i <= top; i++) { /* repeat for each level */
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int t = lua_type(L, i);
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switch (t) {
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case LUA_TSTRING: /* strings */
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o<<"\""<<lua_tostring(L, i)<<"\"";
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break;
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case LUA_TBOOLEAN: /* booleans */
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o<<(lua_toboolean(L, i) ? "true" : "false");
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break;
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case LUA_TNUMBER: /* numbers */ {
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char buf[10];
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snprintf(buf, 10, "%g", lua_tonumber(L, i));
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o<<buf;
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break; }
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default: /* other values */
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o<<lua_typename(L, t);
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break;
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}
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o<<" ";
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}
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o<<std::endl;
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}
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static void realitycheck(lua_State *L)
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{
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int top = lua_gettop(L);
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if(top >= 30){
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dstream<<"Stack is over 30:"<<std::endl;
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stackDump(L, dstream);
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script_error(L, "Stack is over 30 (reality check)");
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}
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}
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// Register new object prototype (must be based on entity)
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static int l_register_object(lua_State *L)
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{
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const char *name = luaL_checkstring(L, 1);
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luaL_checkany(L, 2);
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infostream<<"register_object: "<<name<<std::endl;
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// Get the minetest table
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lua_getglobal(L, "minetest");
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// Get field "registered_objects"
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lua_getfield(L, -1, "registered_objects");
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luaL_checktype(L, -1, LUA_TTABLE);
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int objectstable = lua_gettop(L);
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// Object is in param 2
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lua_pushvalue(L, 2); // Copy object to top of stack
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lua_setfield(L, objectstable, name); // registered_objects[name] = object
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return 0; /* number of results */
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}
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static int l_new_entity(lua_State *L)
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{
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/* o = o or {}
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setmetatable(o, self)
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self.__index = self
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return o */
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if(lua_isnil(L, -1))
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lua_newtable(L);
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luaL_checktype(L, -1, LUA_TTABLE);
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luaL_getmetatable(L, "minetest.entity");
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lua_pushvalue(L, -1); // duplicate metatable
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lua_setfield(L, -2, "__index");
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lua_setmetatable(L, -2);
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// return table
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return 1;
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}
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static const struct luaL_Reg minetest_f [] = {
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{"register_object", l_register_object},
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{"new_entity", l_new_entity},
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{NULL, NULL}
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};
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static int l_entity_set_deleted(lua_State *L)
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{
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return 0;
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}
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static const struct luaL_Reg minetest_entity_m [] = {
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{"set_deleted", l_entity_set_deleted},
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{NULL, NULL}
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};
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class ObjectRef
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{
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private:
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ServerActiveObject *m_object;
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static const char className[];
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static const luaL_reg methods[];
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static ObjectRef *checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if(!ud) luaL_typerror(L, narg, className);
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return *(ObjectRef**)ud; // unbox pointer
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}
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// Exported functions
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static int l_remove(lua_State *L)
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{
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ObjectRef *o = checkobject(L, 1);
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ServerActiveObject *co = o->m_object;
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if(co == NULL) return 0;
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infostream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
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co->m_removed = true;
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return 0;
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}
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static int gc_object(lua_State *L) {
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//ObjectRef *o = checkobject(L, 1);
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ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
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//infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
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delete o;
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return 0;
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}
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public:
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ObjectRef(ServerActiveObject *object):
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m_object(object)
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{
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infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
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}
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~ObjectRef()
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{
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if(m_object)
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infostream<<"ObjectRef destructing for id="<<m_object->getId()<<std::endl;
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else
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infostream<<"ObjectRef destructing for id=unknown"<<std::endl;
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}
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// Creates an ObjectRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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static void create(lua_State *L, ServerActiveObject *object)
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{
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ObjectRef *o = new ObjectRef(object);
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//infostream<<"ObjectRef::create: o="<<o<<std::endl;
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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}
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static void set_null(lua_State *L)
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{
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ObjectRef *o = checkobject(L, -1);
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ServerActiveObject *co = o->m_object;
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if(co == NULL)
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return;
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o->m_object = NULL;
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}
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static void Register(lua_State *L)
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{
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lua_newtable(L);
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int methodtable = lua_gettop(L);
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luaL_newmetatable(L, className);
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int metatable = lua_gettop(L);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable); // hide metatable from Lua getmetatable()
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
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lua_pushcfunction(L, gc_object);
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lua_settable(L, metatable);
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lua_pop(L, 1); // drop metatable
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luaL_openlib(L, 0, methods, 0); // fill methodtable
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lua_pop(L, 1); // drop methodtable
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// Cannot be created from Lua
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//lua_register(L, className, create_object);
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}
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};
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const char ObjectRef::className[] = "ObjectRef";
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#define method(class, name) {#name, class::l_##name}
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const luaL_reg ObjectRef::methods[] = {
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method(ObjectRef, remove),
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{0,0}
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};
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void scriptapi_export(lua_State *L, Server *server)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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infostream<<"scriptapi_export"<<std::endl;
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// Register global functions in table minetest
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lua_newtable(L);
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luaL_register(L, NULL, minetest_f);
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lua_setglobal(L, "minetest");
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// Get the main minetest table
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lua_getglobal(L, "minetest");
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// Add registered_objects table in minetest
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lua_newtable(L);
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lua_setfield(L, -2, "registered_objects");
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// Add object_refs table in minetest
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lua_newtable(L);
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lua_setfield(L, -2, "object_refs");
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// Add luaentities table in minetest
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lua_newtable(L);
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lua_setfield(L, -2, "luaentities");
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// Load and run some base Lua stuff
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/*script_load(L, (porting::path_data + DIR_DELIM + "scripts"
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+ DIR_DELIM + "base.lua").c_str());*/
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// Create entity reference metatable
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luaL_newmetatable(L, "minetest.entity_reference");
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lua_pop(L, 1);
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// Create entity prototype
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luaL_newmetatable(L, "minetest.entity");
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// metatable.__index = metatable
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lua_pushvalue(L, -1); // Duplicate metatable
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lua_setfield(L, -2, "__index");
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// Put functions in metatable
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luaL_register(L, NULL, minetest_entity_m);
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// Put other stuff in metatable
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// Entity C reference
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ObjectRef::Register(L);
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}
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void scriptapi_luaentity_register(lua_State *L, u16 id, const char *name,
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const char *init_state)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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infostream<<"scriptapi_luaentity_register: id="<<id<<std::endl;
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// Create object as a dummy string (TODO: Create properly)
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lua_pushstring(L, "dummy object string");
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int object = lua_gettop(L);
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// Get minetest.luaentities table
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "luaentities");
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luaL_checktype(L, -1, LUA_TTABLE);
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int objectstable = lua_gettop(L);
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// luaentities[id] = object
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lua_pushnumber(L, id); // Push id
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lua_pushvalue(L, object); // Copy object to top of stack
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lua_settable(L, objectstable);
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lua_pop(L, 3); // pop luaentities, minetest and the object
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}
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void scriptapi_luaentity_deregister(lua_State *L, u16 id)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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infostream<<"scriptapi_luaentity_deregister: id="<<id<<std::endl;
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// Get minetest.luaentities table
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "luaentities");
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luaL_checktype(L, -1, LUA_TTABLE);
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int objectstable = lua_gettop(L);
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/*// Get luaentities[id]
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lua_pushnumber(L, cobj->getId()); // Push id
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lua_gettable(L, objectstable);
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// Object is at stack top
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lua_pop(L, 1); // pop object*/
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// Set luaentities[id] = nil
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lua_pushnumber(L, cobj->getId()); // Push id
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lua_pushnil(L);
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lua_settable(L, objectstable);
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lua_pop(L, 2); // pop luaentities, minetest
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}
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void scriptapi_luaentity_step(lua_State *L, u16 id,
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float dtime, bool send_recommended)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
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// Get minetest.luaentities table
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "luaentities");
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luaL_checktype(L, -1, LUA_TTABLE);
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int objectstable = lua_gettop(L);
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// Get luaentities[id]
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lua_pushnumber(L, cobj->getId()); // Push id
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lua_gettable(L, objectstable);
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// TODO: Call step function
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lua_pop(L, 1); // pop object
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lua_pop(L, 2); // pop luaentities, minetest
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}
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std::string scriptapi_luaentity_get_state(lua_State *L, u16 id)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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infostream<<"scriptapi_luaentity_get_state: id="<<id<<std::endl;
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return "";
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}
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void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
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// Create object on stack
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ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
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int object = lua_gettop(L);
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// Get minetest.object_refs table
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "object_refs");
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luaL_checktype(L, -1, LUA_TTABLE);
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int objectstable = lua_gettop(L);
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// object_refs[id] = object
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lua_pushnumber(L, cobj->getId()); // Push id
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lua_pushvalue(L, object); // Copy object to top of stack
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lua_settable(L, objectstable);
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// pop object_refs, minetest and the object
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lua_pop(L, 3);
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}
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void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
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// Get minetest.object_refs table
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "object_refs");
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luaL_checktype(L, -1, LUA_TTABLE);
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int objectstable = lua_gettop(L);
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// Get object_refs[id]
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lua_pushnumber(L, cobj->getId()); // Push id
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lua_gettable(L, objectstable);
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// Set object reference to NULL
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ObjectRef::set_null(L);
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lua_pop(L, 1); // pop object
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// Set object_refs[id] = nil
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lua_pushnumber(L, cobj->getId()); // Push id
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lua_pushnil(L);
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lua_settable(L, objectstable);
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// pop object_refs, minetest
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lua_pop(L, 2);
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}
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