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Scripting WIP
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parent
ee8b6d3444
commit
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22 changed files with 1212 additions and 187 deletions
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@ -41,6 +41,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class Server;
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class ActiveBlockModifier;
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class ServerActiveObject;
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typedef struct lua_State lua_State;
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class Environment
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{
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@ -126,7 +127,7 @@ private:
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class ServerEnvironment : public Environment
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{
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public:
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ServerEnvironment(ServerMap *map, Server *server);
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ServerEnvironment(ServerMap *map, lua_State *L);
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~ServerEnvironment();
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Map & getMap()
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@ -139,13 +140,11 @@ public:
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return *m_map;
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}
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Server * getServer()
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lua_State* getLua()
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{
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return m_server;
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return m_lua;
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}
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void step(f32 dtime);
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/*
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Save players
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*/
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@ -222,7 +221,9 @@ public:
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// Clear all objects, loading and going through every MapBlock
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void clearAllObjects();
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void step(f32 dtime);
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private:
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/*
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@ -269,8 +270,8 @@ private:
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// The map
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ServerMap *m_map;
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// Pointer to server (which is handling this environment)
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Server *m_server;
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// Lua state
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lua_State *m_lua;
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// Active object list
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core::map<u16, ServerActiveObject*> m_active_objects;
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// Outgoing network message buffer for active objects
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