mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Use tangent space meshes only when shaders are enabled
This commit is contained in:
parent
0e75eb4324
commit
bf884e37a0
2 changed files with 14 additions and 11 deletions
|
@ -104,7 +104,7 @@ public:
|
|||
// Returns true if anything has been changed.
|
||||
bool animate(bool faraway, float time, int crack, u32 daynight_ratio);
|
||||
|
||||
scene::SMesh *getMesh()
|
||||
scene::IMesh *getMesh()
|
||||
{
|
||||
return m_mesh;
|
||||
}
|
||||
|
@ -130,7 +130,7 @@ public:
|
|||
void updateCameraOffset(v3s16 camera_offset);
|
||||
|
||||
private:
|
||||
scene::SMesh *m_mesh;
|
||||
scene::IMesh *m_mesh;
|
||||
MinimapMapblock *m_minimap_mapblock;
|
||||
IGameDef *m_gamedef;
|
||||
ITextureSource *m_tsrc;
|
||||
|
@ -177,7 +177,7 @@ struct PreMeshBuffer
|
|||
{
|
||||
TileSpec tile;
|
||||
std::vector<u16> indices;
|
||||
std::vector<video::S3DVertexTangents> vertices;
|
||||
std::vector<video::S3DVertex> vertices;
|
||||
};
|
||||
|
||||
struct MeshCollector
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue