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Fix attached sounds stopping if objects are removed serverside (#14436)

Restores backwards compatibility for death sounds or other sounds that are not supposed to be "cut off" abruptly.

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Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
This commit is contained in:
Lars Müller 2024-03-06 20:36:02 +01:00 committed by GitHub
parent fc80f65a6d
commit bf52d1e624
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GPG key ID: B5690EEEBB952194
8 changed files with 63 additions and 37 deletions

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@ -239,7 +239,8 @@ public:
s32 playSound(ServerPlayingSound &params, bool ephemeral=false);
void stopSound(s32 handle);
void fadeSound(s32 handle, float step, float gain);
void stopAttachedSounds(u16 id);
// Stop all sounds attached to an object for a certain client
void stopAttachedSounds(session_t peer_id, u16 object_id);
// Envlock
std::set<std::string> getPlayerEffectivePrivs(const std::string &name);