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Fix attached sounds stopping if objects are removed serverside (#14436)

Restores backwards compatibility for death sounds or other sounds that are not supposed to be "cut off" abruptly.

---------

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
This commit is contained in:
Lars Müller 2024-03-06 20:36:02 +01:00 committed by GitHub
parent fc80f65a6d
commit bf52d1e624
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8 changed files with 63 additions and 37 deletions

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@ -2123,11 +2123,3 @@ const std::string &Client::getFormspecPrepend() const
{
return m_env.getLocalPlayer()->formspec_prepend;
}
void Client::removeActiveObjectSounds(u16 id)
{
for (auto it : m_sounds_to_objects) {
if (it.second == id)
m_sound->stopSound(it.first);
}
}