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Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)

* Fix animation frame_speed and blend loosing precision due to incorrect data type
Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
This commit is contained in:
sapier 2017-09-01 11:15:12 +02:00 committed by Loïc Blot
parent b8f06ad37e
commit bf403b923a
10 changed files with 74 additions and 5 deletions

View file

@ -154,6 +154,8 @@ public:
{}
virtual void getAnimation(v2f *frames, float *frame_speed, float *frame_blend, bool *frame_loop)
{}
virtual void setAnimationSpeed(float frame_speed)
{}
virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation)
{}
virtual void getBonePosition(const std::string &bone, v3f *position, v3f *lotation)