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Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)

* Fix animation frame_speed and blend loosing precision due to incorrect data type
Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
This commit is contained in:
sapier 2017-09-01 11:15:12 +02:00 committed by Loïc Blot
parent b8f06ad37e
commit bf403b923a
10 changed files with 74 additions and 5 deletions

View file

@ -604,6 +604,26 @@ int ObjectRef::l_get_eye_offset(lua_State *L)
return 2;
}
// set_animation_frame_speed(self, frame_speed)
int ObjectRef::l_set_animation_frame_speed(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if (co == NULL)
return 0;
// Do it
if (!lua_isnil(L, 2)) {
float frame_speed = lua_tonumber(L, 2);
co->setAnimationSpeed(frame_speed);
lua_pushboolean(L, true);
} else {
lua_pushboolean(L, false);
}
return 1;
}
// set_bone_position(self, std::string bone, v3f position, v3f rotation)
int ObjectRef::l_set_bone_position(lua_State *L)
{
@ -1937,6 +1957,7 @@ const luaL_Reg ObjectRef::methods[] = {
luamethod(ObjectRef, get_armor_groups),
luamethod(ObjectRef, set_animation),
luamethod(ObjectRef, get_animation),
luamethod(ObjectRef, set_animation_frame_speed),
luamethod(ObjectRef, set_bone_position),
luamethod(ObjectRef, get_bone_position),
luamethod(ObjectRef, set_attach),