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Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
* Fix animation frame_speed and blend loosing precision due to incorrect data type Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
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10 changed files with 74 additions and 5 deletions
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@ -36,7 +36,8 @@ enum GenericCMD {
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GENERIC_CMD_ATTACH_TO,
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GENERIC_CMD_SET_PHYSICS_OVERRIDE,
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GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES,
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GENERIC_CMD_SPAWN_INFANT
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GENERIC_CMD_SPAWN_INFANT,
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GENERIC_CMD_SET_ANIMATION_SPEED
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};
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#include "object_properties.h"
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@ -72,6 +73,8 @@ std::string gob_cmd_update_physics_override(float physics_override_speed,
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std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop);
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std::string gob_cmd_update_animation_speed(float frame_speed);
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std::string gob_cmd_update_bone_position(const std::string &bone, v3f position,
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v3f rotation);
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