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Add minetest.get_server_uptime() function to Lua API (#4702)

Add minetest.get_server_uptime() function to Lua API
This commit is contained in:
Brandon 2016-11-02 11:36:58 -05:00 committed by Auke Kok
parent 7607b0ac20
commit bf315c05f1
4 changed files with 15 additions and 0 deletions

View file

@ -45,6 +45,15 @@ int ModApiServer::l_get_server_status(lua_State *L)
return 1;
}
// get_server_uptime()
int ModApiServer::l_get_server_uptime(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_pushnumber(L, getServer(L)->getUptime());
return 1;
}
// print(text)
int ModApiServer::l_print(lua_State *L)
{
@ -507,6 +516,7 @@ void ModApiServer::Initialize(lua_State *L, int top)
{
API_FCT(request_shutdown);
API_FCT(get_server_status);
API_FCT(get_server_uptime);
API_FCT(get_worldpath);
API_FCT(is_singleplayer);

View file

@ -30,6 +30,9 @@ private:
// get_server_status()
static int l_get_server_status(lua_State *L);
// get_server_uptime()
static int l_get_server_uptime(lua_State *L);
// get_worldpath()
static int l_get_worldpath(lua_State *L);