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On-demand item meshes and textures

This commit is contained in:
Perttu Ahola 2012-11-30 18:12:32 +02:00
parent ba73e75ef9
commit bee170570d
8 changed files with 309 additions and 201 deletions

View file

@ -529,7 +529,7 @@ void Camera::setDigging(s32 button)
void Camera::wield(const ItemStack &item)
{
IItemDefManager *idef = m_gamedef->idef();
scene::IMesh *wield_mesh = item.getDefinition(idef).wield_mesh;
scene::IMesh *wield_mesh = idef->getWieldMesh(item.getDefinition(idef).name, m_gamedef);
if(wield_mesh)
{
m_wieldnode->setMesh(wield_mesh);