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Propagate changes to IMeshBuffer parent class

This commit is contained in:
sfan5 2024-08-28 18:08:59 +02:00
parent 435a89b5a4
commit be9aa19208
3 changed files with 163 additions and 306 deletions

View file

@ -60,8 +60,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
return Material;
}
protected:
const scene::IVertexBuffer *getVertexBuffer() const
const scene::IVertexBuffer *getVertexBuffer() const override
{
switch (VertexType) {
case video::EVT_2TCOORDS:
@ -84,7 +83,16 @@ protected:
return Vertices_Standard;
}
}
public:
const scene::IIndexBuffer *getIndexBuffer() const override
{
return Indices;
}
scene::IIndexBuffer *getIndexBuffer() override
{
return Indices;
}
//! Get standard vertex at given index
virtual video::S3DVertex *getVertex(u32 index)
@ -99,49 +107,6 @@ public:
}
}
//! Get pointer to vertex array
const void *getVertices() const override
{
return getVertexBuffer()->getData();
}
//! Get pointer to vertex array
void *getVertices() override
{
return getVertexBuffer()->getData();
}
//! Get vertex count
u32 getVertexCount() const override
{
return getVertexBuffer()->getCount();
}
//! Get type of index data which is stored in this meshbuffer.
/** \return Index type of this buffer. */
video::E_INDEX_TYPE getIndexType() const override
{
return Indices->getType();
}
//! Get pointer to index array
const u16 *getIndices() const override
{
return static_cast<const u16*>(Indices->getData());
}
//! Get pointer to index array
u16 *getIndices() override
{
return static_cast<u16*>(Indices->getData());
}
//! Get index count
u32 getIndexCount() const override
{
return Indices->getCount();
}
//! Get bounding box
const core::aabbox3d<f32> &getBoundingBox() const override
{
@ -199,12 +164,6 @@ public:
}
}
//! Get vertex type
video::E_VERTEX_TYPE getVertexType() const override
{
return VertexType;
}
//! Convert to 2tcoords vertex type
void convertTo2TCoords()
{
@ -250,69 +209,12 @@ public:
}
}
//! returns position of vertex i
const core::vector3df &getPosition(u32 i) const override
{
return getVertexBuffer()->getPosition(i);
}
//! returns position of vertex i
core::vector3df &getPosition(u32 i) override
{
return getVertexBuffer()->getPosition(i);
}
//! returns normal of vertex i
const core::vector3df &getNormal(u32 i) const override
{
return getVertexBuffer()->getNormal(i);
}
//! returns normal of vertex i
core::vector3df &getNormal(u32 i) override
{
return getVertexBuffer()->getNormal(i);
}
//! returns texture coords of vertex i
const core::vector2df &getTCoords(u32 i) const override
{
return getVertexBuffer()->getTCoords(i);
}
//! returns texture coords of vertex i
core::vector2df &getTCoords(u32 i) override
{
return getVertexBuffer()->getTCoords(i);
}
//! append the vertices and indices to the current buffer
void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override
{
_IRR_DEBUG_BREAK_IF(true);
}
//! get the current hardware mapping hint for vertex buffers
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
{
return getVertexBuffer()->getHardwareMappingHint();
}
//! get the current hardware mapping hint for index buffers
E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
{
return Indices->getHardwareMappingHint();
}
//! set the hardware mapping hint, for driver
void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
{
if (Buffer == EBT_VERTEX || Buffer == EBT_VERTEX_AND_INDEX)
getVertexBuffer()->setHardwareMappingHint(NewMappingHint);
if (Buffer == EBT_INDEX || Buffer == EBT_VERTEX_AND_INDEX)
Indices->setHardwareMappingHint(NewMappingHint);
}
//! Describe what kind of primitive geometry is used by the meshbuffer
void setPrimitiveType(E_PRIMITIVE_TYPE type) override
{
@ -325,25 +227,6 @@ public:
return PrimitiveType;
}
//! flags the mesh as changed, reloads hardware buffers
void setDirty(E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
{
if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
getVertexBuffer()->setDirty();
if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
Indices->setDirty();
}
u32 getChangedID_Vertex() const override
{
return getVertexBuffer()->getChangedID();
}
u32 getChangedID_Index() const override
{
return Indices->getChangedID();
}
void setHWBuffer(void *ptr) const override
{
HWBuffer = ptr;