1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

minimap: Add ability to disable from server

This commit is contained in:
kwolekr 2015-08-13 03:16:50 -04:00
parent a670ecfde4
commit be9024a397
5 changed files with 69 additions and 47 deletions

View file

@ -1497,7 +1497,7 @@ protected:
void toggleChat(float *statustext_time, bool *flag);
void toggleHud(float *statustext_time, bool *flag);
void toggleMinimap(float *statustext_time, bool *flag1, bool *flag2,
void toggleMinimap(float *statustext_time, bool *flag, bool show_hud,
bool shift_pressed);
void toggleFog(float *statustext_time, bool *flag);
void toggleDebug(float *statustext_time, bool *show_debug,
@ -2642,7 +2642,7 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
toggleHud(statustext_time, &flags->show_hud);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_MINIMAP])) {
toggleMinimap(statustext_time, &flags->show_minimap, &flags->show_hud,
toggleMinimap(statustext_time, &flags->show_minimap, flags->show_hud,
input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]));
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
toggleChat(statustext_time, &flags->show_chat);
@ -2864,43 +2864,54 @@ void Game::toggleHud(float *statustext_time, bool *flag)
client->setHighlighted(client->getHighlighted(), *flag);
}
void Game::toggleMinimap(float *statustext_time, bool *flag, bool *show_hud, bool shift_pressed)
void Game::toggleMinimap(float *statustext_time, bool *flag,
bool show_hud, bool shift_pressed)
{
if (*show_hud && g_settings->getBool("enable_minimap")) {
if (shift_pressed) {
mapper->toggleMinimapShape();
return;
}
MinimapMode mode = mapper->getMinimapMode();
mode = (MinimapMode)((int)(mode) + 1);
*flag = true;
switch (mode) {
case MINIMAP_MODE_SURFACEx1:
statustext = L"Minimap in surface mode, Zoom x1";
break;
case MINIMAP_MODE_SURFACEx2:
statustext = L"Minimap in surface mode, Zoom x2";
break;
case MINIMAP_MODE_SURFACEx4:
statustext = L"Minimap in surface mode, Zoom x4";
break;
case MINIMAP_MODE_RADARx1:
statustext = L"Minimap in radar mode, Zoom x1";
break;
case MINIMAP_MODE_RADARx2:
statustext = L"Minimap in radar mode, Zoom x2";
break;
case MINIMAP_MODE_RADARx4:
statustext = L"Minimap in radar mode, Zoom x4";
break;
default:
mode = MINIMAP_MODE_OFF;
*flag = false;
statustext = L"Minimap hidden";
}
*statustext_time = 0;
mapper->setMinimapMode(mode);
if (!show_hud || !g_settings->getBool("enable_minimap"))
return;
if (shift_pressed) {
mapper->toggleMinimapShape();
return;
}
u32 hud_flags = client->getEnv().getLocalPlayer()->hud_flags;
MinimapMode mode = MINIMAP_MODE_OFF;
if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
mode = mapper->getMinimapMode();
mode = (MinimapMode)((int)mode + 1);
}
*flag = true;
switch (mode) {
case MINIMAP_MODE_SURFACEx1:
statustext = L"Minimap in surface mode, Zoom x1";
break;
case MINIMAP_MODE_SURFACEx2:
statustext = L"Minimap in surface mode, Zoom x2";
break;
case MINIMAP_MODE_SURFACEx4:
statustext = L"Minimap in surface mode, Zoom x4";
break;
case MINIMAP_MODE_RADARx1:
statustext = L"Minimap in radar mode, Zoom x1";
break;
case MINIMAP_MODE_RADARx2:
statustext = L"Minimap in radar mode, Zoom x2";
break;
case MINIMAP_MODE_RADARx4:
statustext = L"Minimap in radar mode, Zoom x4";
break;
default:
mode = MINIMAP_MODE_OFF;
*flag = false;
statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
L"Minimap hidden" : L"Minimap disabled by server";
}
*statustext_time = 0;
mapper->setMinimapMode(mode);
}
void Game::toggleFog(float *statustext_time, bool *flag)