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map generation framework under development... not quite operational at this point.

This commit is contained in:
Perttu Ahola 2011-01-30 01:44:54 +02:00
parent 8788fffec0
commit be851871cd
13 changed files with 965 additions and 372 deletions

View file

@ -536,10 +536,13 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p)
}
}
#if 1
#if 0
/*
Lights neighbors of from_nodes, collects all them and then
goes on recursively.
NOTE: This is faster in small areas but will overflow the
stack on large areas. Thus it is not used.
*/
void VoxelManipulator::spreadLight(enum LightBank bank,
core::map<v3s16, bool> & from_nodes)
@ -560,7 +563,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank,
}
#endif
#if 0
#if 1
/*
Lights neighbors of from_nodes, collects all them and then
goes on recursively.