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map generation framework under development... not quite operational at this point.

This commit is contained in:
Perttu Ahola 2011-01-30 01:44:54 +02:00
parent 8788fffec0
commit be851871cd
13 changed files with 965 additions and 372 deletions

View file

@ -70,6 +70,74 @@ struct NodeMod
u16 param;
};
class NodeModMap
{
public:
/*
returns true if the mod was different last time
*/
bool set(v3s16 p, const NodeMod &mod)
{
// See if old is different, cancel if it is not different.
core::map<v3s16, NodeMod>::Node *n = m_mods.find(p);
if(n)
{
NodeMod old = n->getValue();
if(old == mod)
return false;
n->setValue(mod);
}
else
{
m_mods.insert(p, mod);
}
return true;
}
// Returns true if there was one
bool get(v3s16 p, NodeMod *mod)
{
core::map<v3s16, NodeMod>::Node *n;
n = m_mods.find(p);
if(n == NULL)
return false;
if(mod)
*mod = n->getValue();
return true;
}
bool clear(v3s16 p)
{
if(m_mods.find(p))
{
m_mods.remove(p);
return true;
}
return false;
}
bool clear()
{
if(m_mods.size() == 0)
return false;
m_mods.clear();
return true;
}
void copy(NodeModMap &dest)
{
dest.m_mods.clear();
for(core::map<v3s16, NodeMod>::Iterator
i = m_mods.getIterator();
i.atEnd() == false; i++)
{
dest.m_mods.insert(i.getNode()->getKey(), i.getNode()->getValue());
}
}
private:
core::map<v3s16, NodeMod> m_mods;
};
enum
{
NODECONTAINER_ID_MAPBLOCK,
@ -104,71 +172,6 @@ public:
return m_parent;
}
bool isDummy()
{
return (data == NULL);
}
void unDummify()
{
assert(isDummy());
reallocate();
}
bool getChangedFlag()
{
return changed;
}
void resetChangedFlag()
{
changed = false;
}
void setChangedFlag()
{
changed = true;
}
#ifndef SERVER
void setMeshExpired(bool expired)
{
m_mesh_expired = expired;
}
bool getMeshExpired()
{
return m_mesh_expired;
}
#endif
v3s16 getPos()
{
return m_pos;
}
v3s16 getPosRelative()
{
return m_pos * MAP_BLOCKSIZE;
}
bool getIsUnderground()
{
return is_underground;
}
void setIsUnderground(bool a_is_underground)
{
is_underground = a_is_underground;
setChangedFlag();
}
core::aabbox3d<s16> getBox()
{
return core::aabbox3d<s16>(getPosRelative(),
getPosRelative()
+ v3s16(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE)
- v3s16(1,1,1));
}
void reallocate()
{
if(data != NULL)
@ -181,6 +184,101 @@ public:
setChangedFlag();
}
/*
Flags
*/
bool isDummy()
{
return (data == NULL);
}
void unDummify()
{
assert(isDummy());
reallocate();
}
bool getChangedFlag()
{
return changed;
}
void resetChangedFlag()
{
changed = false;
}
void setChangedFlag()
{
changed = true;
}
bool getIsUnderground()
{
return is_underground;
}
void setIsUnderground(bool a_is_underground)
{
is_underground = a_is_underground;
setChangedFlag();
}
#ifndef SERVER
void setMeshExpired(bool expired)
{
m_mesh_expired = expired;
}
bool getMeshExpired()
{
return m_mesh_expired;
}
#endif
void setLightingExpired(bool expired)
{
m_lighting_expired = expired;
setChangedFlag();
}
bool getLightingExpired()
{
return m_lighting_expired;
}
bool isValid()
{
if(m_lighting_expired)
return false;
if(data == NULL)
return false;
return true;
}
/*
Position stuff
*/
v3s16 getPos()
{
return m_pos;
}
v3s16 getPosRelative()
{
return m_pos * MAP_BLOCKSIZE;
}
core::aabbox3d<s16> getBox()
{
return core::aabbox3d<s16>(getPosRelative(),
getPosRelative()
+ v3s16(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE)
- v3s16(1,1,1));
}
/*
Regular MapNode get-setters
*/
bool isValidPosition(v3s16 p)
{
if(data == NULL)
@ -190,10 +288,6 @@ public:
&& p.Z >= 0 && p.Z < MAP_BLOCKSIZE);
}
/*
Regular MapNode get-setters
*/
MapNode getNode(s16 x, s16 y, s16 z)
{
if(data == NULL)
@ -271,9 +365,14 @@ public:
setNode(x0+x, y0+y, z0+z, node);
}
/*
Graphics-related methods
*/
// A quick version with nodes passed as parameters
u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
v3s16 face_dir);
// A more convenient version
u8 getFaceLight(u32 daynight_ratio, v3s16 p, v3s16 face_dir)
{
return getFaceLight(daynight_ratio,
@ -288,11 +387,16 @@ public:
v3s16 dir, v3f scale, v3f posRelative_f,
core::array<FastFace> &dest);
TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir);
u8 getNodeContent(v3s16 p, MapNode mn);
TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
NodeModMap &temp_mods);
u8 getNodeContent(v3s16 p, MapNode mn,
NodeModMap &temp_mods);
/*
startpos:
Generates the FastFaces of a node row. This has a
ridiculous amount of parameters because that way they
can be precalculated by the caller.
translate_dir: unit vector with only one of x, y or z
face_dir: unit vector with only one of x, y or z
*/
@ -305,12 +409,14 @@ public:
v3f translate_dir_f,
v3s16 face_dir,
v3f face_dir_f,
core::array<FastFace> &dest);
core::array<FastFace> &dest,
NodeModMap &temp_mods);
/*
Thread-safely updates the whole mesh of the mapblock.
*/
void updateMesh(u32 daynight_ratio);
/*void updateMesh(s32 daynight_i);
// Updates all DAYNIGHT_CACHE_COUNT meshes
void updateMeshes(s32 first_i=0);*/
#endif // !SERVER
// See comments in mapblock.cpp
@ -322,7 +428,7 @@ public:
void copyTo(VoxelManipulator &dst);
/*
Object stuff
MapBlockObject stuff
*/
void serializeObjects(std::ostream &os, u8 version)
@ -384,9 +490,6 @@ public:
m_objects.getObjects(origin, max_d, dest);
}
/*void getPseudoObjects(v3f origin, f32 max_d,
core::array<DistanceSortedObject> &dest);*/
s32 getObjectCount()
{
return m_objects.getCount();
@ -399,7 +502,7 @@ public:
returns true if the mod was different last time
*/
bool setTempMod(v3s16 p, NodeMod mod)
bool setTempMod(v3s16 p, const NodeMod &mod)
{
/*dstream<<"setTempMod called on block"
<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
@ -408,52 +511,33 @@ public:
<<std::endl;*/
JMutexAutoLock lock(m_temp_mods_mutex);
// See if old is different, cancel if it is not different.
core::map<v3s16, NodeMod>::Node *n = m_temp_mods.find(p);
if(n)
{
NodeMod old = n->getValue();
if(old == mod)
return false;
}
m_temp_mods[p] = mod;
return true;
return m_temp_mods.set(p, mod);
}
// Returns true if there was one
bool getTempMod(v3s16 p, struct NodeMod *mod)
bool getTempMod(v3s16 p, NodeMod *mod)
{
JMutexAutoLock lock(m_temp_mods_mutex);
core::map<v3s16, NodeMod>::Node *n;
n = m_temp_mods.find(p);
if(n == NULL)
return false;
if(mod)
*mod = n->getValue();
return true;
return m_temp_mods.get(p, mod);
}
bool clearTempMod(v3s16 p)
{
JMutexAutoLock lock(m_temp_mods_mutex);
if(m_temp_mods.find(p))
{
m_temp_mods.remove(p);
return true;
}
return false;
return m_temp_mods.clear(p);
}
bool clearTempMods()
{
JMutexAutoLock lock(m_temp_mods_mutex);
if(m_temp_mods.size() == 0)
return false;
m_temp_mods.clear();
return true;
return m_temp_mods.clear();
}
#endif
/*
Day-night lighting difference
Update day-night lighting difference flag.
Sets m_day_night_differs to appropriate value.
These methods don't care about neighboring blocks.
It means that to know if a block really doesn't need a mesh
@ -490,17 +574,10 @@ public:
void deSerialize(std::istream &is, u8 version);
/*
Public member variables
*/
#ifndef SERVER
//scene::SMesh *mesh[DAYNIGHT_CACHE_COUNT];
scene::SMesh *mesh;
JMutex mesh_mutex;
#endif
private:
/*
Private methods
*/
/*
Used only internally, because changes can't be tracked
@ -520,28 +597,58 @@ private:
return getNodeRef(p.X, p.Y, p.Z);
}
public:
/*
Public member variables
*/
#ifndef SERVER
scene::SMesh *mesh;
JMutex mesh_mutex;
#endif
private:
/*
Private member variables
*/
// Parent container (practically the Map)
// Not a MapSector, it is just a structural element.
NodeContainer *m_parent;
// Position in blocks on parent
v3s16 m_pos;
/*
If NULL, block is a dummy block.
Dummy blocks are used for caching not-found-on-disk blocks.
*/
MapNode * data;
/*
- On the client, this is used for checking whether to
recalculate the face cache. (Is it anymore?)
- On the server, this is used for telling whether the
block has been changed from the one on disk.
- On the client, this is used for nothing.
*/
bool changed;
/*
Used for some initial lighting stuff.
At least /has been/ used. 8)
It's probably useless now.
When propagating sunlight and the above block doesn't exist,
sunlight is assumed if this is false.
In practice this is set to true if the block is completely
undeground with nothing visible above the ground except
caves.
*/
bool is_underground;
/*
Set to true if changes has been made that make the old lighting
values wrong but the lighting hasn't been actually updated.
If this is false, lighting is exactly right.
If this is true, lighting might be wrong or right.
*/
bool m_lighting_expired;
// Whether day and night lighting differs
bool m_day_night_differs;
@ -552,11 +659,16 @@ private:
float m_spawn_timer;
#ifndef SERVER
/*
Set to true if the mesh has been ordered to be updated
sometime in the background.
In practice this is set when the day/night lighting switches.
*/
bool m_mesh_expired;
// Temporary modifications to nodes
// These are only used when drawing
core::map<v3s16, NodeMod> m_temp_mods;
NodeModMap m_temp_mods;
JMutex m_temp_mods_mutex;
#endif
};