mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
updated scripting api a bit
--HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
This commit is contained in:
parent
9778347c7f
commit
be32adc872
8 changed files with 484 additions and 251 deletions
|
@ -115,6 +115,26 @@ Player * Environment::getRandomConnectedPlayer()
|
|||
return NULL;
|
||||
}
|
||||
|
||||
Player * Environment::getNearestConnectedPlayer(v3f pos)
|
||||
{
|
||||
core::list<Player*> connected_players = getPlayers(true);
|
||||
f32 nearest_d = 0;
|
||||
Player *nearest_player = NULL;
|
||||
for(core::list<Player*>::Iterator
|
||||
i = connected_players.begin();
|
||||
i != connected_players.end(); i++)
|
||||
{
|
||||
Player *player = *i;
|
||||
f32 d = player->getPosition().getDistanceFrom(pos);
|
||||
if(d < nearest_d || nearest_player == NULL)
|
||||
{
|
||||
nearest_d = d;
|
||||
nearest_player = player;
|
||||
}
|
||||
}
|
||||
return nearest_player;
|
||||
}
|
||||
|
||||
core::list<Player*> Environment::getPlayers()
|
||||
{
|
||||
return m_players;
|
||||
|
@ -480,9 +500,9 @@ void ServerEnvironment::step(float dtime)
|
|||
if(player)
|
||||
pos = player->getPosition();
|
||||
pos += v3f(
|
||||
myrand_range(-5,5)*BS,
|
||||
myrand_range(-3,3)*BS,
|
||||
0,
|
||||
myrand_range(-5,5)*BS
|
||||
myrand_range(-3,3)*BS
|
||||
);
|
||||
|
||||
/*
|
||||
|
@ -494,7 +514,7 @@ void ServerEnvironment::step(float dtime)
|
|||
/*
|
||||
Select a random type for it
|
||||
*/
|
||||
std::string objectdir = porting::getDataPath("luaobjects");
|
||||
std::string objectdir = porting::getDataPath("scripts/objects");
|
||||
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(objectdir);
|
||||
if(dirlist.size() > 0)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue