mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Make Player::peer_id server-side only and add getters and setters (#6478)
* Make Player::peer_id server-side only and add getters and setters Player::peer_id has no sense client side, move it to server, make it private and add setter and getter Also add some PEER_ID_INEXISTENT instead of harcoded 0
This commit is contained in:
parent
f729b5d2bd
commit
be10c0893e
8 changed files with 64 additions and 73 deletions
|
@ -1023,7 +1023,7 @@ int ObjectRef::l_is_player_connected(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
RemotePlayer *player = getplayer(ref);
|
||||
lua_pushboolean(L, (player != NULL && player->peer_id != 0));
|
||||
lua_pushboolean(L, (player != NULL && player->getPeerId() != PEER_ID_INEXISTENT));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue