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Make Player::peer_id server-side only and add getters and setters (#6478)
* Make Player::peer_id server-side only and add getters and setters Player::peer_id has no sense client side, move it to server, make it private and add setter and getter Also add some PEER_ID_INEXISTENT instead of harcoded 0
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8 changed files with 64 additions and 73 deletions
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@ -135,6 +135,10 @@ public:
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u16 protocol_version = 0;
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session_t getPeerId() const { return m_peer_id; }
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void setPeerId(session_t peer_id) { m_peer_id = peer_id; }
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private:
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/*
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serialize() writes a bunch of text that can contain
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@ -166,4 +170,6 @@ private:
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bool m_sky_clouds;
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CloudParams m_cloud_params;
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session_t m_peer_id = PEER_ID_INEXISTENT;
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};
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