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Make Player::peer_id server-side only and add getters and setters (#6478)

* Make Player::peer_id server-side only and add getters and setters

Player::peer_id has no sense client side, move it to server, make it private and add setter and getter
Also add some PEER_ID_INEXISTENT instead of harcoded 0
This commit is contained in:
Loïc Blot 2017-09-30 12:00:05 +02:00 committed by GitHub
parent f729b5d2bd
commit be10c0893e
8 changed files with 64 additions and 73 deletions

View file

@ -135,6 +135,10 @@ public:
u16 protocol_version = 0;
session_t getPeerId() const { return m_peer_id; }
void setPeerId(session_t peer_id) { m_peer_id = peer_id; }
private:
/*
serialize() writes a bunch of text that can contain
@ -166,4 +170,6 @@ private:
bool m_sky_clouds;
CloudParams m_cloud_params;
session_t m_peer_id = PEER_ID_INEXISTENT;
};