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split scriptapi.cpp
Remerge some files in order to reduce number of additional files Make necessary changes for split, rename files, reorganize some bits
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29 changed files with 8454 additions and 6899 deletions
125
src/scriptapi_nodemeta.h
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125
src/scriptapi_nodemeta.h
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/*
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Minetest-c55
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef LUA_NODEMETA_H_
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#define LUA_NODEMETA_H_
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#include <irr_v3d.h>
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extern "C" {
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#include <lua.h>
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#include <lauxlib.h>
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}
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#include "environment.h"
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#include "nodemetadata.h"
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/*
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NodeMetaRef
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*/
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class NodeMetaRef
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{
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private:
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v3s16 m_p;
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ServerEnvironment *m_env;
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static const char className[];
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static const luaL_reg methods[];
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static NodeMetaRef *checkobject(lua_State *L, int narg);
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static NodeMetadata* getmeta(NodeMetaRef *ref, bool auto_create);
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static void reportMetadataChange(NodeMetaRef *ref);
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// Exported functions
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// garbage collector
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static int gc_object(lua_State *L);
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// get_string(self, name)
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static int l_get_string(lua_State *L);
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// set_string(self, name, var)
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static int l_set_string(lua_State *L);
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// get_int(self, name)
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static int l_get_int(lua_State *L);
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// set_int(self, name, var)
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static int l_set_int(lua_State *L);
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// get_float(self, name)
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static int l_get_float(lua_State *L);
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// set_float(self, name, var)
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static int l_set_float(lua_State *L);
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// get_inventory(self)
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static int l_get_inventory(lua_State *L);
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// to_table(self)
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static int l_to_table(lua_State *L);
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// from_table(self, table)
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static int l_from_table(lua_State *L);
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public:
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NodeMetaRef(v3s16 p, ServerEnvironment *env);
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~NodeMetaRef();
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// Creates an NodeMetaRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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static void create(lua_State *L, v3s16 p, ServerEnvironment *env);
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static void Register(lua_State *L);
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};
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/*****************************************************************************/
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/* Minetest interface */
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/*****************************************************************************/
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// Return number of accepted items to be moved
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int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player);
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// Return number of accepted items to be put
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int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player);
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// Return number of accepted items to be taken
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int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player);
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// Report moved items
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void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player);
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// Report put items
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void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player);
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// Report taken items
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void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player);
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#endif //LUA_NODEMETA_H_
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