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split scriptapi.cpp
Remerge some files in order to reduce number of additional files Make necessary changes for split, rename files, reorganize some bits
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29 changed files with 8454 additions and 6899 deletions
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src/scriptapi_node.h
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src/scriptapi_node.h
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/*
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Minetest-c55
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef LUA_NODE_H_
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#define LUA_NODE_H_
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#include <irr_v3d.h>
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#include <iostream>
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#include <map>
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extern "C" {
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#include <lua.h>
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}
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#include "content_sao.h"
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#include "map.h"
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/*****************************************************************************/
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/* Minetest interface */
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/*****************************************************************************/
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bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
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ServerActiveObject *puncher);
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bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
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ServerActiveObject *digger);
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void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node);
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void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node);
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void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node);
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bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime);
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void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
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const std::string &formname,
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const std::map<std::string, std::string> &fields,
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ServerActiveObject *sender);
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extern struct EnumString es_DrawType[];
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extern struct EnumString es_ContentParamType[];
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extern struct EnumString es_ContentParamType2[];
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extern struct EnumString es_LiquidType[];
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extern struct EnumString es_NodeBoxType[];
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#endif /* LUA_NODE_H_ */
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