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split scriptapi.cpp
Remerge some files in order to reduce number of additional files Make necessary changes for split, rename files, reorganize some bits
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29 changed files with 8454 additions and 6899 deletions
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src/scriptapi_entity.h
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src/scriptapi_entity.h
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/*
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Minetest-c55
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef LUA_ENTITY_H_
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#define LUA_ENTITY_H_
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extern "C" {
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#include <lua.h>
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}
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#include "object_properties.h"
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#include "content_sao.h"
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#include "tool.h"
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/*****************************************************************************/
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/* scriptapi internal */
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/*****************************************************************************/
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void luaentity_get(lua_State *L, u16 id);
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/*****************************************************************************/
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/* Minetest interface */
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/*****************************************************************************/
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// Returns true if succesfully added into Lua; false otherwise.
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bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name);
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void scriptapi_luaentity_activate(lua_State *L, u16 id,
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const std::string &staticdata, u32 dtime_s);
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void scriptapi_luaentity_rm(lua_State *L, u16 id);
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std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
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void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
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ObjectProperties *prop);
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void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
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void scriptapi_luaentity_punch(lua_State *L, u16 id,
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ServerActiveObject *puncher, float time_from_last_punch,
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const ToolCapabilities *toolcap, v3f dir);
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void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
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ServerActiveObject *clicker);
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#endif /* LUA_ENTITY_H_ */
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